[][src]Struct brawllib_rs::high_level_fighter::BoneTransforms

pub struct BoneTransforms {
    pub index: i32,
    pub transform_normal: Matrix4<f32>,
    pub transform_hitbox: Matrix4<f32>,
    pub children: Vec<BoneTransforms>,
}

Fields

index: i32transform_normal: Matrix4<f32>transform_hitbox: Matrix4<f32>children: Vec<BoneTransforms>

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