pub struct HitBoxValues {
Show 35 fields pub hitbox_index: u8, pub rehit_hitbox_index: u8, pub damage: i32, pub trajectory: i32, pub weight_knockback: i16, pub kbg: i16, pub shield_damage: i16, pub bkb: i16, pub size: f32, pub tripping_rate: f32, pub hitlag_mult: f32, pub di_mult: f32, pub effect: Effect, pub sound_level: u8, pub ground: bool, pub aerial: bool, pub ty: u8, pub clang: bool, pub direct: bool, pub rehit_rate: i32, pub angle_flipping: AngleFlip, pub stretches: bool, pub can_hit_multiplayer_characters: bool, pub can_hit_sse_enemies: bool, pub can_hit_damageable_ceilings: bool, pub can_hit_damageable_walls: bool, pub can_hit_damageable_floors: bool, pub enabled: bool, pub can_be_shielded: bool, pub can_be_reflected: bool, pub can_be_absorbed: bool, pub can_hit_gripped_character: bool, pub ignore_invincibility: bool, pub freeze_frame_disable: bool, pub flinchless: bool,
}

Fields§

§hitbox_index: u8§rehit_hitbox_index: u8§damage: i32§trajectory: i32§weight_knockback: i16§kbg: i16§shield_damage: i16§bkb: i16§size: f32§tripping_rate: f32§hitlag_mult: f32§di_mult: f32§effect: Effect§sound_level: u8§ground: bool§aerial: bool§ty: u8§clang: bool§direct: bool§rehit_rate: i32§angle_flipping: AngleFlip§stretches: bool§can_hit_multiplayer_characters: bool§can_hit_sse_enemies: bool§can_hit_damageable_ceilings: bool§can_hit_damageable_walls: bool§can_hit_damageable_floors: bool§enabled: bool§can_be_shielded: bool§can_be_reflected: bool§can_be_absorbed: bool§can_hit_gripped_character: bool§ignore_invincibility: bool§freeze_frame_disable: bool§flinchless: bool

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