pub struct PlayerLegend {Show 26 fields
pub legend_id: u64,
pub legend_name_key: String,
pub damagedealt: String,
pub damagetaken: String,
pub kos: u32,
pub falls: u32,
pub suicides: u32,
pub teamkos: u32,
pub matchtime: u64,
pub games: u32,
pub wins: u32,
pub damageunarmed: String,
pub damagethrownitem: String,
pub damageweaponone: String,
pub damageweapontwo: String,
pub damagegadgets: String,
pub kounarmed: u32,
pub kothrownitem: u32,
pub koweaponone: u32,
pub koweapontwo: u32,
pub kogadgets: u32,
pub timeheldweaponone: u64,
pub timeheldweapontwo: u64,
pub xp: u64,
pub level: u8,
pub xp_percentage: f64,
}Fields§
§legend_id: u64§legend_name_key: String§damagedealt: String§damagetaken: String§kos: u32§falls: u32§suicides: u32§teamkos: u32§matchtime: u64§games: u32§wins: u32§damageunarmed: String§damagethrownitem: String§damageweaponone: String§damageweapontwo: String§damagegadgets: String§kounarmed: u32§kothrownitem: u32§koweaponone: u32§koweapontwo: u32§kogadgets: u32§timeheldweaponone: u64§timeheldweapontwo: u64§xp: u64§level: u8§xp_percentage: f64Implementations§
Source§impl PlayerLegend
impl PlayerLegend
pub fn legend_id(&self) -> u64
pub fn legend_name_key(&self) -> &String
pub fn damagedealt(&self) -> &String
pub fn damagetaken(&self) -> &String
pub fn kos(&self) -> u32
pub fn falls(&self) -> u32
pub fn suicides(&self) -> u32
pub fn teamkos(&self) -> u32
pub fn matchtime(&self) -> u64
pub fn games(&self) -> u32
pub fn wins(&self) -> u32
pub fn damageunarmed(&self) -> &String
pub fn damagethrownitem(&self) -> &String
pub fn damageweaponone(&self) -> &String
pub fn damageweapontwo(&self) -> &String
pub fn damagegadgets(&self) -> &String
pub fn kounarmed(&self) -> u32
pub fn kothrownitem(&self) -> u32
pub fn koweaponone(&self) -> u32
pub fn koweapontwo(&self) -> u32
pub fn kogadgets(&self) -> u32
pub fn timeheldweaponone(&self) -> u64
pub fn timeheldweapontwo(&self) -> u64
pub fn xp(&self) -> u64
pub fn level(&self) -> u8
pub fn xp_percentage(&self) -> f64
Trait Implementations§
Source§impl Debug for PlayerLegend
impl Debug for PlayerLegend
Source§impl<'de> Deserialize<'de> for PlayerLegend
impl<'de> Deserialize<'de> for PlayerLegend
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PlayerLegend
impl RefUnwindSafe for PlayerLegend
impl Send for PlayerLegend
impl Sync for PlayerLegend
impl Unpin for PlayerLegend
impl UnsafeUnpin for PlayerLegend
impl UnwindSafe for PlayerLegend
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more