[−][src]Struct brawl_api::model::players::player::PlayerBrawlerStat
A struct containing information about a player's brawler (see Player.brawlers
).
Fields
star_powers: Vec<StarPower>
A vector containing the brawler's star powers (represented by StarPower
),
if any (otherwise empty vector).
id: usize
The brawler's id (an arbitrary number).
rank: u16
The brawler's rank.
trophies: usize
The brawler's trophies.
highest_trophies: usize
The brawler's highest trophies amount.
power: u8
The brawler's power (1-10).
name: String
The brawler's name.
Trait Implementations
impl Clone for PlayerBrawlerStat
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fn clone(&self) -> PlayerBrawlerStat
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fn clone_from(&mut self, source: &Self)
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impl Debug for PlayerBrawlerStat
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impl Default for PlayerBrawlerStat
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fn default() -> PlayerBrawlerStat
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Initializes a new BrawlerStat instance, with default values.
impl<'de> Deserialize<'de> for PlayerBrawlerStat
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Eq for PlayerBrawlerStat
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impl FetchFrom<PlayerBrawlerStat> for Brawler
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fn fetch_from(client: &Client, p_brawler: &PlayerBrawlerStat) -> Result<Brawler>
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(Sync) Attempts to fetch a Brawler
from an existing PlayerBrawlerStat
instance.
fn a_fetch_from<'life0, 'life1, 'async_trait>(
client: &'life0 Client,
p_brawler: &'life1 PlayerBrawlerStat
) -> Pin<Box<dyn Future<Output = Result<Brawler>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
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client: &'life0 Client,
p_brawler: &'life1 PlayerBrawlerStat
) -> Pin<Box<dyn Future<Output = Result<Brawler>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
(Async) Attempts to fetch a Brawler
from an existing PlayerBrawlerStat
instance.
impl Hash for PlayerBrawlerStat
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<PlayerBrawlerStat> for PlayerBrawlerStat
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fn eq(&self, other: &PlayerBrawlerStat) -> bool
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fn ne(&self, other: &PlayerBrawlerStat) -> bool
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impl Serialize for PlayerBrawlerStat
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl StructuralEq for PlayerBrawlerStat
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impl StructuralPartialEq for PlayerBrawlerStat
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Auto Trait Implementations
impl RefUnwindSafe for PlayerBrawlerStat
impl Send for PlayerBrawlerStat
impl Sync for PlayerBrawlerStat
impl Unpin for PlayerBrawlerStat
impl UnwindSafe for PlayerBrawlerStat
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
fn equivalent(&self, key: &K) -> bool
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impl<T> FetchFrom<T> for T where
T: Clone + Send + Sync,
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T: Clone + Send + Sync,
fn fetch_from(&Client, &T) -> Result<T, Error>
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(Sync) Returns a copy of the current instance when attempting to fetch from itself.
In order to re-fetch, see Refetchable
.
Errors
Never errors; is only a Result
in order to match the trait signature.
fn a_fetch_from<'life0, 'life1, 'async_trait>(
&'life0 Client,
&'life1 T
) -> Pin<Box<dyn Future<Output = Result<T, Error>> + 'async_trait + Send>> where
'life0: 'async_trait,
'life1: 'async_trait,
T: 'async_trait,
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&'life0 Client,
&'life1 T
) -> Pin<Box<dyn Future<Output = Result<T, Error>> + 'async_trait + Send>> where
'life0: 'async_trait,
'life1: 'async_trait,
T: 'async_trait,
(Async) Returns a copy of the current instance when attempting to fetch from itself.
In order to re-fetch, see Refetchable
.
Errors
Never errors; is only a Result
in order to match the trait signature.
impl<T, U> FetchInto<U> for T where
T: Sync + Send,
U: FetchFrom<T> + Sync + Send,
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T: Sync + Send,
U: FetchFrom<T> + Sync + Send,
fn fetch_into(&Self, &Client) -> Result<U, Error>
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fn a_fetch_into<'life0, 'life1, 'async_trait>(
&'life0 Self,
&'life1 Client
) -> Pin<Box<dyn Future<Output = Result<U, Error>> + 'async_trait + Send>> where
'life0: 'async_trait,
'life1: 'async_trait,
T: 'async_trait,
U: 'async_trait,
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&'life0 Self,
&'life1 Client
) -> Pin<Box<dyn Future<Output = Result<U, Error>> + 'async_trait + Send>> where
'life0: 'async_trait,
'life1: 'async_trait,
T: 'async_trait,
U: 'async_trait,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,