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TileMapBuilder

Struct TileMapBuilder 

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pub struct TileMapBuilder { /* private fields */ }
Expand description

Wygodny builder do tworzenia mapy z danych tekstowych.

let map = TileMapBuilder::new(tileset, 16.0, 16.0)
    .layer("bg", 0.1, vec![
        "000000000",
        "001111100",
        "001111100",
        "000000000",
    ])
    .build();

Znaki: ‘0’–‘9’ = tile_id 0-9, ’ ’ = pusta komórka Dla większych ID użyj layer_raw().

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impl TileMapBuilder

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pub fn new(tileset: TileSet, tile_w: f32, tile_h: f32) -> Self

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pub fn position(self, pos: Vec2) -> Self

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pub fn layer(self, name: &str, z_order: f32, rows: Vec<&str>) -> Self

Dodaj warstwę z danych tekstowych (znaki ‘0’-‘9’ lub ’ ’).

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pub fn layer_raw( self, name: &str, width: u32, height: u32, z_order: f32, tiles: Vec<Option<u32>>, ) -> Self

Dodaj warstwę z surowych danych (Vec<Option>).

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pub fn build(self) -> TileMap

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