Re-exports§
pub use render::context::RenderContext;pub use render::renderer2d::Renderer2D;pub use render::renderer2d::Sprite;pub use render::renderer2d::Color;pub use render::renderer3d::Renderer3D;pub use render::renderer3d::Mesh;pub use render::renderer3d::GpuMesh;pub use render::renderer3d::Camera3D;pub use render::renderer3d::Material;pub use render::renderer3d::DirectionalLight;pub use render::renderer3d::PointLight;pub use render::renderer3d::Vertex3D;pub use render::texture_manager::TextureManager;pub use render::app::run;pub use render::app::AppConfig;pub use tilemap::TileSet;pub use tilemap::TileMap;pub use tilemap::TileMapBuilder;pub use tilemap::TileMeta;pub use tilemap::TileLayer;pub use animation::AnimationClip;pub use animation::AnimationState;pub use animation::Animator;pub use animation::AnimatorBuilder;pub use animation::Transition;pub use animation::TransitionCondition;pub use ecs::world::World;pub use ecs::world::Entity;pub use ecs::components::Transform;pub use ecs::components::RigidBody;pub use ecs::components::SpriteComp;pub use ecs::components::Tag;pub use ecs::script::Script;pub use ecs::script::ScriptComponent;pub use ecs::systems::script_system;pub use ecs::systems::physics_system;pub use ecs::systems::render_sync_system;pub use ecs::systems::cleanup_system;pub use input::input::Input;pub use input::input::MouseButton;
Modules§
Structs§
- Mat4
- A 4x4 column major matrix.
- Quat
- A quaternion representing an orientation.
- Vec2
- A 2-dimensional vector.
- Vec3
- A 3-dimensional vector.
- Vec4
- A 4-dimensional vector.
Enums§
- Key
- Klawisze — re-export winit::KeyCode z wygodnym aliasem. Code representing the location of a physical key