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SkillExecutor

Struct SkillExecutor 

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pub struct SkillExecutor { /* private fields */ }
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Skill executor handles the execution of skills in various modes

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impl SkillExecutor

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pub fn new(registry: Arc<RwLock<SkillRegistry>>) -> Self

Create a new skill executor

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pub async fn execute_by_name( &self, skill_name: &str, args: HashMap<String, String>, ) -> Result<SkillResult>

Execute a skill by name

Loads the skill from registry and executes it with the given arguments.

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pub async fn execute( &self, skill: &Skill, args: HashMap<String, String>, ) -> Result<SkillResult>

Execute a skill

Dispatches to the appropriate execution mode based on skill metadata.

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pub async fn prepare_subagent( &self, skill: &Skill, available_tool_names: &[String], args: HashMap<String, String>, ) -> Result<SubagentPrepared>

Prepare a subagent execution context.

Returns task description, filtered tool names, and system prompt. Caller (who has AgentPool access) converts this into a Task + AgentContext.

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pub async fn prepare_script( &self, skill: &Skill, available_tool_names: &[String], args: HashMap<String, String>, ) -> Result<ScriptPrepared>

Prepare a script execution.

Returns the rendered script and filtered tool names. Caller (who has OrchestratorTool access) handles execution.

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pub async fn get_execution_mode( &self, skill_name: &str, ) -> Result<SkillExecutionMode>

Get the execution mode for a skill

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