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OperationState

Struct OperationState 

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pub struct OperationState { /* private fields */ }
Expand description

Operation State: Execution logging and history

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impl OperationState

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pub fn new() -> Self

Create a new empty operation state.

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pub async fn generate_id(&self) -> String

Generate a new unique operation ID

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pub async fn start_operation(&self, log: OperationLog) -> String

Start tracking a new operation

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pub async fn complete_operation( &self, operation_id: &str, success: bool, outputs: Option<Value>, error: Option<String>, )

Complete an operation

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pub async fn mark_compensated(&self, operation_id: &str)

Mark an operation as compensated

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pub async fn get_active_operations(&self) -> Vec<OperationLog>

Get active operations

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pub async fn get_active_operation_ids(&self) -> Vec<String>

Get active operation IDs

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pub async fn get_operation(&self, operation_id: &str) -> Option<OperationLog>

Get operation by ID

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pub async fn get_agent_operations(&self, agent_id: &str) -> Vec<OperationLog>

Get all operations for an agent

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pub async fn add_child_operation(&self, parent_id: &str, child_id: &str)

Add child operation to parent

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impl Default for OperationState

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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