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DependencyState

Struct DependencyState 

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pub struct DependencyState { /* private fields */ }
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Dependency State: Resource relationship graph

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impl DependencyState

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pub fn new() -> Self

Create a new empty dependency state.

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pub async fn add_dependency(&self, from: &str, to: &str, edge: DependencyEdge)

Add a dependency between resources

For a “BlockedBy” relationship: add_dependency("op-a", "op-b", BlockedBy) means “op-a is blocked by op-b”, so op-b must execute before op-a. The edge direction is from→to (to comes before from in execution order).

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pub async fn remove_dependency(&self, from: &str, to: &str)

Remove a dependency

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pub async fn would_deadlock(&self, agent_id: &str, resources: &[String]) -> bool

Check if acquiring resources would create a deadlock

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pub async fn get_blocking_resources(&self, resource_id: &str) -> Vec<String>

Get all resources that must be released before agent can acquire resource

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pub async fn set_holder(&self, resource_id: &str, agent_id: Option<&str>)

Set the current holder of a resource

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pub async fn get_current_holders(&self) -> HashMap<String, String>

Get current resource holders

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pub async fn get_agent_resources(&self, agent_id: &str) -> Vec<String>

Get resources held by an agent

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pub async fn get_execution_order(&self, operation_ids: &[String]) -> Vec<String>

Topological sort of operations respecting dependencies

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impl Default for DependencyState

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fn default() -> Self

Returns the “default value” for a type. Read more

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