pub struct AgentServiceImpl { /* private fields */ }Expand description
gRPC implementation of AgentService.
Implementations§
Source§impl AgentServiceImpl
impl AgentServiceImpl
pub fn new(processor: Arc<SignalProcessor>) -> Self
Trait Implementations§
Source§impl AgentService for AgentServiceImpl
impl AgentService for AgentServiceImpl
Source§fn connect<'life0, 'async_trait>(
&'life0 self,
request: Request<ConnectRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<ConnectResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn connect<'life0, 'async_trait>(
&'life0 self,
request: Request<ConnectRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<ConnectResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Establish a session and return a session ID.
Source§fn send_signal<'life0, 'async_trait>(
&'life0 self,
request: Request<AgentSignalRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<AgentSignalResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn send_signal<'life0, 'async_trait>(
&'life0 self,
request: Request<AgentSignalRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<AgentSignalResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Send a signal and receive a single response.
Source§fn receive_signals<'life0, 'async_trait>(
&'life0 self,
request: Request<ReceiveRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<Self::ReceiveSignalsStream>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn receive_signals<'life0, 'async_trait>(
&'life0 self,
request: Request<ReceiveRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<Self::ReceiveSignalsStream>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Subscribe to a stream of updates for a session.
Source§fn brain_events<'life0, 'async_trait>(
&'life0 self,
request: Request<BrainEventsRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<Self::BrainEventsStream>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn brain_events<'life0, 'async_trait>(
&'life0 self,
request: Request<BrainEventsRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<Self::BrainEventsStream>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Subscribe to the v1.0.0 BrainEvent bus, mirroring the SSE/WS surfaces.
Each emitted message carries the BrainEvent as JSON in event_json.
Source§type ReceiveSignalsStream = Pin<Box<dyn Stream<Item = Result<SignalUpdate, Status>> + Send>>
type ReceiveSignalsStream = Pin<Box<dyn Stream<Item = Result<SignalUpdate, Status>> + Send>>
Source§type BrainEventsStream = Pin<Box<dyn Stream<Item = Result<BrainEventMessage, Status>> + Send>>
type BrainEventsStream = Pin<Box<dyn Stream<Item = Result<BrainEventMessage, Status>> + Send>>
Auto Trait Implementations§
impl !RefUnwindSafe for AgentServiceImpl
impl !UnwindSafe for AgentServiceImpl
impl Freeze for AgentServiceImpl
impl Send for AgentServiceImpl
impl Sync for AgentServiceImpl
impl Unpin for AgentServiceImpl
impl UnsafeUnpin for AgentServiceImpl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
Source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
T in a tonic::RequestSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);