pub struct BrainConfig {
pub brain: GeneralConfig,
pub storage: StorageConfig,
pub llm: LlmConfig,
pub embedding: EmbeddingConfig,
pub memory: MemoryConfig,
pub encryption: EncryptionConfig,
pub security: SecurityConfig,
pub actions: ActionsConfig,
pub proactivity: ProactivityConfig,
pub adapters: AdaptersConfig,
pub access: AccessConfig,
}Expand description
Top-level Brain configuration.
Fields§
§brain: GeneralConfig§storage: StorageConfig§llm: LlmConfig§embedding: EmbeddingConfig§memory: MemoryConfig§encryption: EncryptionConfig§security: SecurityConfig§actions: ActionsConfig§proactivity: ProactivityConfig§adapters: AdaptersConfig§access: AccessConfigImplementations§
Source§impl BrainConfig
impl BrainConfig
Sourcepub fn load() -> Result<Self, Error>
pub fn load() -> Result<Self, Error>
Load configuration from all sources.
Priority (highest wins):
- Environment variables (
BRAIN_LLM__MODEL=...) - User config (
~/.brain/config.yaml) - Embedded defaults (compiled into binary)
Sourcepub fn load_from(config_path: Option<&Path>) -> Result<Self, Error>
pub fn load_from(config_path: Option<&Path>) -> Result<Self, Error>
Load configuration with an optional explicit config path.
Sourcepub fn data_dir(&self) -> PathBuf
pub fn data_dir(&self) -> PathBuf
Resolve the data directory path, expanding ~ to the home directory.
Sourcepub fn ensure_data_dirs(&self) -> Result<()>
pub fn ensure_data_dirs(&self) -> Result<()>
Ensure the data directory and subdirectories exist.
Sourcepub fn sqlite_path(&self) -> PathBuf
pub fn sqlite_path(&self) -> PathBuf
Path to the SQLite database file.
Sourcepub fn ruvector_path(&self) -> PathBuf
pub fn ruvector_path(&self) -> PathBuf
Path to the RuVector directory.
Sourcepub fn models_path(&self) -> PathBuf
pub fn models_path(&self) -> PathBuf
Path to the models directory.
Sourcepub fn is_initialized() -> bool
pub fn is_initialized() -> bool
Check whether Brain has been initialized (data dir exists).
Sourcepub fn write_default_config(force: bool) -> Result<Option<(PathBuf, String)>>
pub fn write_default_config(force: bool) -> Result<Option<(PathBuf, String)>>
Write the default config to ~/.brain/config.yaml.
Returns the path written, or None if the file already exists
and force is false.
Write the default config to ~/.brain/config.yaml.
Returns (config_path, generated_api_key), or None if the file already
exists and force is false.
Sourcepub fn user_config_path() -> PathBuf
pub fn user_config_path() -> PathBuf
Path to user config file.
Sourcepub fn default_config_content() -> &'static str
pub fn default_config_content() -> &'static str
Get the embedded default config content.
Trait Implementations§
Source§impl Clone for BrainConfig
impl Clone for BrainConfig
Source§fn clone(&self) -> BrainConfig
fn clone(&self) -> BrainConfig
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for BrainConfig
impl Debug for BrainConfig
Source§impl Default for BrainConfig
impl Default for BrainConfig
Source§impl<'de> Deserialize<'de> for BrainConfig
impl<'de> Deserialize<'de> for BrainConfig
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for BrainConfig
impl RefUnwindSafe for BrainConfig
impl Send for BrainConfig
impl Sync for BrainConfig
impl Unpin for BrainConfig
impl UnsafeUnpin for BrainConfig
impl UnwindSafe for BrainConfig
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);