pub struct SpriteSheet {
pub filename: String,
pub sprites: Vec<Sprite>,
pub backing: Option<Rc<Box<Font>>>,
}
Fields§
§filename: String
§sprites: Vec<Sprite>
§backing: Option<Rc<Box<Font>>>
Implementations§
Source§impl SpriteSheet
impl SpriteSheet
pub fn new<S>(filename: S) -> SpriteSheetwhere
S: ToString,
pub fn add_sprite(self, location_pixel: Rect) -> SpriteSheet
Trait Implementations§
Source§impl Clone for SpriteSheet
impl Clone for SpriteSheet
Source§fn clone(&self) -> SpriteSheet
fn clone(&self) -> SpriteSheet
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for SpriteSheet
impl RefUnwindSafe for SpriteSheet
impl !Send for SpriteSheet
impl !Sync for SpriteSheet
impl Unpin for SpriteSheet
impl UnwindSafe for SpriteSheet
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more