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FileLockManager

Struct FileLockManager 

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pub struct FileLockManager { /* private fields */ }
Expand description

File-based lock manager for cross-process locking.

Locks are represented as files in a directory. File existence indicates allocation state, and flock(2) is used for actual locking.

§Directory Structure

lock_dir/
├── 0     # Lock file for ID 0
├── 1     # Lock file for ID 1
└── ...

§Example

let manager = FileLockManager::new("/var/run/boxlite/locks")?;
let lock_id = manager.allocate()?;
let lock = manager.retrieve(lock_id)?;

lock.lock();  // Uses flock(LOCK_EX)
// ... critical section ...
lock.unlock();  // Uses flock(LOCK_UN)

Implementations§

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impl FileLockManager

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pub fn new<P: AsRef<Path>>(lock_dir: P) -> BoxliteResult<Self>

Create a new file lock manager at the given directory.

The directory will be created if it doesn’t exist.

§Errors

Returns an error if the directory cannot be created.

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pub fn open<P: AsRef<Path>>(lock_dir: P) -> BoxliteResult<Self>

Open an existing lock manager directory.

§Errors

Returns an error if the directory doesn’t exist.

Trait Implementations§

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impl LockManager for FileLockManager

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fn allocate(&self) -> BoxliteResult<LockId>

Allocate a new lock and return its unique ID. Read more
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fn retrieve(&self, id: LockId) -> BoxliteResult<Arc<dyn Locker>>

Retrieve a lock by its ID. Read more
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fn allocate_and_retrieve(&self, id: LockId) -> BoxliteResult<Arc<dyn Locker>>

Mark a lock with the given ID as allocated and return it. Read more
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fn free(&self, id: LockId) -> BoxliteResult<()>

Free a lock, allowing it to be reallocated. Read more
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fn free_all(&self) -> BoxliteResult<()>

Free all locks. Read more
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fn available(&self) -> BoxliteResult<Option<u32>>

Get the number of available (unallocated) locks. Read more
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fn allocated_count(&self) -> BoxliteResult<u32>

Get the number of currently allocated locks.
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fn clear_all_locks(&self) -> BoxliteResult<()>

Clear all allocated locks. Read more

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