Skip to main content

Crate box3d_rust

Crate box3d_rust 

Source
Expand description

Pure Rust port of Box3D, Erin Catto’s 3D physics engine for games.

The port targets exact behavioral match with the C source pinned in the box3d-cpp-reference/ submodule: same algorithms, same f32 arithmetic, same edge cases, including Box3D’s hand-rolled cross-platform-deterministic trigonometry.

Porting has just begun — modules land whole, in dependency order, together with their portion of the upstream C test suite. See the repository README for live status.

Constants§

VERSION
Crate version, exposed so demos and downstream tools can report the exact port build.