Expand description
Pure Rust port of Box3D, Erin Catto’s 3D physics engine for games.
The port targets exact behavioral match with the C source pinned in the
box3d-cpp-reference/ submodule: same algorithms, same f32 arithmetic, same edge
cases, including Box3D’s hand-rolled cross-platform-deterministic trigonometry.
Porting has just begun — modules land whole, in dependency order, together with their portion of the upstream C test suite. See the repository README for live status.
Constants§
- VERSION
- Crate version, exposed so demos and downstream tools can report the exact port build.