b2PrismaticJointDef

Struct b2PrismaticJointDef 

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#[repr(C)]
pub struct b2PrismaticJointDef {
Show 18 fields pub bodyIdA: b2BodyId, pub bodyIdB: b2BodyId, pub localAnchorA: b2Vec2, pub localAnchorB: b2Vec2, pub localAxisA: b2Vec2, pub referenceAngle: f32, pub enableSpring: bool, pub hertz: f32, pub dampingRatio: f32, pub enableLimit: bool, pub lowerTranslation: f32, pub upperTranslation: f32, pub enableMotor: bool, pub maxMotorForce: f32, pub motorSpeed: f32, pub collideConnected: bool, pub userData: *mut c_void, pub internalValue: i32,
}
Expand description

Prismatic joint definition

This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. @ingroup prismatic_joint

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§bodyIdA: b2BodyId

The first attached body

§bodyIdB: b2BodyId

The second attached body

§localAnchorA: b2Vec2

The local anchor point relative to bodyA’s origin

§localAnchorB: b2Vec2

The local anchor point relative to bodyB’s origin

§localAxisA: b2Vec2

The local translation unit axis in bodyA

§referenceAngle: f32

The constrained angle between the bodies: bodyB_angle - bodyA_angle

§enableSpring: bool

Enable a linear spring along the prismatic joint axis

§hertz: f32

The spring stiffness Hertz, cycles per second

§dampingRatio: f32

The spring damping ratio, non-dimensional

§enableLimit: bool

Enable/disable the joint limit

§lowerTranslation: f32

The lower translation limit

§upperTranslation: f32

The upper translation limit

§enableMotor: bool

Enable/disable the joint motor

§maxMotorForce: f32

The maximum motor force, typically in newtons

§motorSpeed: f32

The desired motor speed, typically in meters per second

§collideConnected: bool

Set this flag to true if the attached bodies should collide

§userData: *mut c_void

User data pointer

§internalValue: i32

Used internally to detect a valid definition. DO NOT SET.

Trait Implementations§

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impl Clone for b2PrismaticJointDef

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fn clone(&self) -> b2PrismaticJointDef

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for b2PrismaticJointDef

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for b2PrismaticJointDef

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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.