pub struct World {
pub bodies: Vec<Body>,
/* private fields */
}Fields§
§bodies: Vec<Body>Implementations§
Trait Implementations§
Source§impl CollisionResolution for World
impl CollisionResolution for World
fn resolve_collisions(&mut self, manifolds: &Vec<Manifold>)
Auto Trait Implementations§
impl Freeze for World
impl !RefUnwindSafe for World
impl !Send for World
impl !Sync for World
impl Unpin for World
impl !UnwindSafe for World
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more