pub struct CollisionPlane {
pub plane: Plane,
pub push_limit: f32,
pub push: f32,
pub clip_velocity: bool,
}Expand description
A collision plane that can be fed to solve_planes. Normally assembled
by the user from the plane results of world_collide_mover.
(b2CollisionPlane)
Fields§
§plane: PlaneThe collision plane between the mover and some shape
push_limit: f32Setting this to f32::MAX makes the plane as rigid as possible. Lower values can make the plane collision soft. Usually in meters.
push: f32The push on the mover determined by solve_planes. Usually in
meters.
clip_velocity: boolIndicates if clip_vector should clip against this plane. Should be
false for soft collision.
Trait Implementations§
Source§impl Clone for CollisionPlane
impl Clone for CollisionPlane
Source§fn clone(&self) -> CollisionPlane
fn clone(&self) -> CollisionPlane
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for CollisionPlane
Source§impl Debug for CollisionPlane
impl Debug for CollisionPlane
Source§impl PartialEq for CollisionPlane
impl PartialEq for CollisionPlane
impl StructuralPartialEq for CollisionPlane
Auto Trait Implementations§
impl Freeze for CollisionPlane
impl RefUnwindSafe for CollisionPlane
impl Send for CollisionPlane
impl Sync for CollisionPlane
impl Unpin for CollisionPlane
impl UnsafeUnpin for CollisionPlane
impl UnwindSafe for CollisionPlane
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more