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Game

Struct Game 

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pub struct Game {
    pub frame_count: usize,
    /* private fields */
}
Expand description

Contains the data for a bowling game.

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§frame_count: usize

The total number of frames allowed for the Game.

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impl Game

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pub fn new(frames: Vec<Frame>) -> Self

Create a new Game.

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pub fn with_frame_count(frame_count: usize, frames: Vec<Frame>) -> Self

Create a new Game with a custom frame count.

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pub fn iter(&self) -> Iter<'_, Frame> ⓘ

Returns an iterator for the Frames of the Game.

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pub fn iter_mut(&mut self) -> IterMut<'_, Frame> ⓘ

Returns a mutable iterator for the Frames of the Game.

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pub fn into_iter(self) -> IntoIter<Frame> ⓘ

Creates a consuming iterator for the Frames of the Game.

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pub fn add_frame(&mut self, frame: Frame)

Add a Frame to the Game.

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pub fn remove_frame(&mut self, index: usize) -> Frame

Remove a Frame to the Game.

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pub fn frame(&self, index: usize) -> Option<&Frame>

Get a Frame from the Game.

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pub fn set_frame(&mut self, index: usize, frame: Frame)

Set a Frame from the Game.

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pub fn is_perfect(&self) -> bool

Check if the Game is perfect (300).

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pub fn computed_with_provider(&self, provider: impl ScoreProvider) -> Vec<usize>

Calculate the score for each Frame of the Game using a ScoreProvider.

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pub fn computed(&self) -> Vec<usize>

Calculate the score for each Frame of the Game using the TenPinScoreProvider.

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pub fn score_with_provider(&self, provider: impl ScoreProvider) -> usize

Caculate the current score for the Game using a ScoreProvider.

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pub fn score(&self) -> usize

Caculate the current score for the Game using the TenPinScoreProvider.

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pub fn max_with_provider(&self, provider: impl ScoreProvider) -> usize

Calculate the maximum score achievable for the Game using a ScoreProvider.

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pub fn max(&self) -> usize

Calculate the maximum score achievable for the Game using the TenPinScoreProvider.

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impl Clone for Game

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fn clone(&self) -> Game

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Game

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fn default() -> Game

Returns the “default value” for a type. Read more
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impl Display for Game

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fn fmt(&self, formatter: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for Game

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more

Auto Trait Implementations§

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impl Freeze for Game

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnsafeUnpin for Game

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impl UnwindSafe for Game

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.