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BbfBuilder

Struct BbfBuilder 

Source
pub struct BbfBuilder { /* private fields */ }
Expand description

a BBF file builder

provides methods for making a bound book format (BBF) file with assets, pages, sections, and metadata. this builder handles deduplication of assets, string pooling, alignment, and integrity hashing.

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impl BbfBuilder

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pub fn new<P: AsRef<Path>>( output_path: P, alignment: u8, ream_size: u8, flags: u32, ) -> Result<Self>

makes a new BBF builder with custom alignment and ream size

initializes a new BBF file at the specified path and writes the header. validates that alignment and ream size exponents are within acceptable bounds. prompts user for confirmation if alignment exponent exceeds 16 to prevent excessive fragmentation.

§Arguments
  • output_path - path where the BBF file will be made
  • alignment - alignment exp for asset data (actual alignment = 1 << alignment bytes)
  • ream_size - ream size exp for small asset threshold (actual size = 1 << ream_size bytes)
  • flags - header flags for config opts
§Returns

a new BbfBuilder instance ready to accept assets, pages, sections, and metadata

§Errors

returns an error if:

  • user declines the confirmation prompt for alignment > 16
  • alignment exponent exceeds 16 (64kb) without user confirmation
  • ream size exponent exceeds 16 (64kb)
  • file creation fails
  • writing the initial header fails
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pub fn with_defaults<P: AsRef<Path>>(output_path: P) -> Result<Self>

creates a new BBF builder with default settings

initializes a builder with standard alignment (12, or 4kb) and ream size (16, or 64kb), and enables variable ream size flag for optimizing small assets

§Arguments
  • output_path - path where the BBF file will be created
§Returns

a new BbfBuilder instance configured with default values

§Errors

returns an error if:

  • file creation fails
  • writing the initial header fails
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pub fn calculate_hash_128(data: &[u8]) -> u128

calculates the 128-bit xxh3 hash of the given data

computes a 128-bit hash using the xxh3 algo, used for asset deduplication and integrity verification.

§Arguments
  • data - the byte slice to hash
§Returns

the 128-bit hash value as a u128

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pub fn calculate_hash_64(data: &[u8]) -> u64

calculates the 64-bit xxh3 hash of the given data

computes a 64-bit hash using the xxh3 algorithm, used for footer integrity verification.

§Arguments
  • data - the byte slice to hash
§Returns

the 64-bit hash value as a u64

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pub fn add_page<P: AsRef<Path>>( &mut self, image_path: P, page_flags: u32, asset_flags: u32, ) -> Result<()>

adds a page (image) to the book

reads the image file, calculates its hash, and either reuses an existing asset (deduplication) or adds a new asset entry. applies appropriate alignment based on file size and configuration. creates a page entry that references the asset.

§Arguments
  • image_path - path to the image file to add
  • page_flags - flags for page-specific configuration
  • asset_flags - flags for asset-specific configuration
§Returns

unit type on success, indicating the page was added

§Errors

returns an error if:

  • reading the image file fails
  • arithmetic operations overflow (protected by macroni_n_cheese::mathinator2000)
  • writing image data to the buffer fails
  • aligning padding fails
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pub fn add_section( &mut self, title: &str, start_index: u64, parent: Option<&str>, )

adds a section (chapter/part) to the book

creates a section entry with a title, starting page index, and optional parent section. sections organize pages into hierarchical structures like chapters and sub-chapters.

§Arguments
  • title - the section title (stored in string pool)
  • start_index - the first page index in this section
  • parent - optional parent section title for hierarchical organization
§Returns

unit type on success (sections are stored internally)

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pub fn add_metadata(&mut self, key: &str, val: &str, parent: Option<&str>)

adds a metadata key-val pair to the book

stores arbitrary metadata like author, title, publisher, or isbn. metadata can optionally be associated with a parent section.

§Arguments
  • key - the metadata key (stored in string pool)
  • val - the metadata val (stored in string pool)
  • parent - optional parent section for section-specific metadata
§Returns

unit type on success (metadata is stored internally)

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pub fn finalize(self) -> Result<()>

finalizes the book file and writes all indices

writes all asset, page, section, and metadata tables to the file, followed by the string pool. calculates an integrity hash over all index data, writes the footer with all offsets and counts, then seeks back to the beginning to update the header with final values. flushes and syncs all data to disk.

§Returns

unit type on success, indicating the BBF file is complete and ready for use

§Errors

returns an error if:

  • writing any table data fails
  • arithmetic operations overflow (protected by macroni_n_cheese::mathinator2000)
  • writing the footer fails
  • flushing the buffer fails
  • syncing to disk fails
  • extracting the inner file from bufwriter fails
  • seeking to the start of the file fails
  • writing the updated header fails
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pub const fn asset_count(&self) -> usize

returns the current number of assets

§Returns

count of unique assets added (after deduplication)

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pub const fn page_count(&self) -> usize

returns the current number of pages

§Returns

count of pages added to the book

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pub const fn section_count(&self) -> usize

returns the current number of sections

§Returns

count of sections added to the book

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pub const fn metadata_count(&self) -> usize

returns the current number of metadata entries

§Returns

count of metadata key-value pairs added

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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Performs the conversion.