1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
use std::collections::HashMap;
use std::hash::Hasher;
use std::io::Cursor;
use twox_hash::XxHash64;

static HASHES_U: &'static str = include_str!("../data/wiiu_hashes.json");
static HASHES_NX: &'static str = include_str!("../data/switch_hashes.json");
type HashTable = HashMap<&'static str, Vec<u64>>;

/// Platform enum for Wii U or Switch copy of BOTW
#[derive(Debug, Eq, PartialEq)]
pub enum Platform {
    WiiU,
    Switch,
}

/// Gets a hash table of stock BOTW 1.5.0 (for Wii U) or stock 1.6.0 (for Switch) game files and
/// possible hashes for them. These include, where applicable, the original hash and variants
/// created by processing unmodified files with common libraries and tools.
pub fn get_hash_table(platform: &Platform) -> HashTable {
    match platform {
        Platform::WiiU => serde_json::from_str(HASHES_U).unwrap(),
        Platform::Switch => serde_json::from_str(HASHES_NX).unwrap(),
    }
}

/// A struct wrapping a hash table for stock BOTW files with a few convenience methods
#[derive(Debug, Eq, PartialEq)]
pub struct StockHashTable {
    table: HashTable,
}

impl StockHashTable {
    /// Constructs StockHashTable instance for the specified platform
    ///
    /// # Arguments
    ///
    /// * `platform` - Specifies whether to use a Wii U 1.5.0 or Switch 1.6.0 hash table
    pub fn new(platform: &Platform) -> StockHashTable {
        StockHashTable {
            table: get_hash_table(platform),
        }
    }

    /// Iterates the files in the stock hash table by their canonical resource paths.
    pub fn get_stock_files(&self) -> impl Iterator<Item = &&str> {
        self.table.keys()
    }

    /// Gets an owend list of the canonical resource paths for all files in the stock hash table.
    pub fn list_stock_files(&self) -> Vec<String> {
        self.table.keys().map(|x| x.to_string()).collect()
    }

    /// Checks a file to see if it has been modified. Automatically decompresses yaz0 data.
    ///
    /// # Arguments
    ///
    /// * `file_name` - The canonical resource name of the file to check as a string slice
    /// * `data` - The binary data for the file, as a binary data slice (`&[u8]`)
    /// * `flag_new` - Whether to count files not present in stock BOTW as modified
    pub fn is_file_modded<S: AsRef<str>, D: AsRef<[u8]>>(
        &self,
        file_name: S,
        data: D,
        flag_new: bool,
    ) -> bool {
        match self.table.contains_key(file_name.as_ref()) {
            true => {
                let data = data.as_ref();
                let mut hasher = XxHash64::with_seed(0);
                if &data[0..4] == b"Yaz0" {
                    hasher.write(
                        &yaz0::Yaz0Archive::new(Cursor::new(data))
                            .unwrap()
                            .decompress()
                            .unwrap(),
                    );
                } else {
                    hasher.write(data);
                }
                let hash: u64 = hasher.finish();
                !self.table[file_name.as_ref()].contains(&hash)
            }
            false => flag_new,
        }
    }

    /// Checks if a file is present in the unmodded game.
    ///
    /// # Arguments
    ///
    /// * `file_name` - The canonical resource name of the file to check as a string slice
    pub fn is_file_new<S: AsRef<str>>(&self, file_name: S) -> bool {
        !self.table.contains_key(file_name.as_ref())
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    #[test]
    fn cst_hash_table() {
        get_hash_table(&Platform::WiiU);
        get_hash_table(&Platform::Switch);
    }

    #[test]
    fn check_val() {
        let table = get_hash_table(&Platform::WiiU);
        assert_eq!(
            table
                .get("Actor/ModelList/DgnMrgPrt_Dungeon023.bmodellist")
                .unwrap(),
            &vec![3305211212481695363u64, 6042644272755124234u64]
        )
    }

    #[test]
    fn is_file_modded() {
        let tbl = StockHashTable::new(&Platform::Switch);
        assert_eq!(
            tbl.is_file_modded(
                "Actor/Physics/FldObj_MountainSheikerWall_A_06.bphysics",
                b"Random data",
                true
            ),
            true
        )
    }

    #[test]
    fn print_files() {
        let tbl = StockHashTable::new(&Platform::WiiU);
        for file in tbl.get_stock_files() {
            println!("{}", file)
        }
    }
}