UniformData

Struct UniformData 

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pub struct UniformData<T> { /* private fields */ }
Expand description

UniformData contains the byte data of any struct that implements ShaderType which can be derived. This data needs to be added to ShaderOptions.

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impl<T: ShaderType + WriteInto> UniformData<T>

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pub fn new(data: &T) -> Self

Examples found in repository?
examples/ngon.rs (line 30)
16fn main() {
17    let mut engine = EngineBuilder::new()
18        .with_resolution((500, 500))
19        .remove_vsync()
20        .build()
21        .unwrap();
22
23    let data = Time {
24        time: 0.0,
25        _pading: 0.0,
26        _padding2: 0.0,
27        _padding4: 0.0,
28    };
29
30    let uniform_data = UniformData::new(&data);
31
32    let mouse_shader = Shader::new(
33        "examples/sinewaves.wgsl",
34        ShaderOptions::with_uniform_data(&uniform_data),
35        &mut engine,
36        LoadingOp::Blocking,
37    );
38
39    let regular_material = MaterialBuilder::new()
40        .set_shader(mouse_shader)
41        .build(&mut engine);
42
43    let pos = Position {
44        regular_material,
45        time: data,
46    };
47
48    engine.run(pos);
49}
More examples
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examples/shader.rs (line 25)
15fn main() {
16    let mut engine = EngineBuilder::new().build().unwrap();
17
18    let data = MousePos {
19        x: 0.0,
20        y: 0.0,
21        _junk: 0.0,
22        _padding2: 0.0,
23    };
24
25    let mouse_uniform_data = UniformData::new(&data);
26    let mouse_shader = Shader::new(
27        "examples/mouse.wgsl",
28        ShaderOptions::with_uniform_data(&mouse_uniform_data),
29        &mut engine,
30        LoadingOp::Blocking,
31    );
32
33    // On wasm we need this to be 16 bytes aligned so we have added this instead of
34    // a 0.0_f32
35    let circle_uniform_data = UniformData::new(&data);
36    let circle_shader = Shader::new(
37        "examples/movement.wgsl",
38        ShaderOptions::with_uniform_data(&circle_uniform_data),
39        &mut engine,
40        LoadingOp::Blocking,
41    );
42
43    let mouse_material = MaterialBuilder::new()
44        .set_shader(mouse_shader)
45        .build(&mut engine);
46
47    let circle_material = MaterialBuilder::new()
48        .set_shader(circle_shader)
49        .build(&mut engine);
50
51    let defualt_material = MaterialBuilder::new().build(&mut engine);
52
53    let game = ShaderExample {
54        data,
55        mouse_material,
56        circle_material,
57        defualt_material,
58        theta: data,
59    };
60
61    engine.run(game);
62}
examples/lightmap.rs (line 32)
15fn main() {
16    let mut engine = EngineBuilder::new()
17        .set_window_title("Lightmap")
18        .with_resolution((800, 800))
19        .build()
20        .unwrap();
21
22    let uniform_texture = UniformTexture::new(&engine, engine.get_window_size());
23
24    let light = Light {
25        colour: Colour::ORANGE,
26        pos_x: 0.0,
27        pos_y: 0.0,
28        brightness: 0.75,
29        aspect_ratio: 1.0,
30    };
31
32    let light_data = UniformData::new(&light);
33
34    let shader_options = ShaderOptions::with_all(&light_data, &uniform_texture);
35    let light_shader = Shader::new(
36        "examples/light.wgsl",
37        shader_options,
38        &mut engine,
39        LoadingOp::Blocking,
40    );
41
42    let material = MaterialBuilder::new()
43        .set_shader(light_shader)
44        .build(&mut engine);
45
46    let ocluder_material = MaterialBuilder::new().build(&mut engine);
47
48    let rectangles = vec![
49        Rectangle::new(Vec2 { x: 120.0, y: 20.0 }, Vec2 { x: 50.0, y: 50.0 }),
50        Rectangle::new(Vec2 { x: 270.0, y: 70.0 }, Vec2 { x: 50.0, y: 50.0 }),
51        Rectangle::new(Vec2 { x: 130.0, y: 280.0 }, Vec2 { x: 50.0, y: 50.0 }),
52        Rectangle::new(Vec2 { x: 220.0, y: 300.0 }, Vec2 { x: 50.0, y: 50.0 }),
53        Rectangle::new(Vec2 { x: 350.0, y: 350.0 }, Vec2 { x: 100.0, y: 100.0 }),
54    ];
55
56    let s = TextureExample {
57        material,
58        ocluder_material,
59        light,
60        uniform_texture,
61        rectangles,
62        mouse_pos: ZEROS,
63    };
64
65    engine.run(s);
66}

Trait Implementations§

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impl<T: Debug> Debug for UniformData<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Freeze for UniformData<T>

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impl<T> RefUnwindSafe for UniformData<T>
where T: RefUnwindSafe,

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impl<T> Send for UniformData<T>
where T: Send,

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impl<T> Sync for UniformData<T>
where T: Sync,

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impl<T> Unpin for UniformData<T>
where T: Unpin,

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impl<T> UnwindSafe for UniformData<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
where T: ?Sized,

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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,