pub struct Camera {
pub center: Vec2<f32>,
pub rotation: f32,
pub scale: Vec2<f32>,
/* private fields */
}Expand description
A simple 2D camera that can translate, rotate, and scale everything on the screen.
Fields§
§center: Vec2<f32>The center of the camera becomes the center of the screen
rotation: f32needs to be in degrees
scale: Vec2<f32>This controls the size of every object in view
Implementations§
Source§impl Camera
impl Camera
Sourcepub fn new(center: Vec2<f32>, rotation: f32, scale: Vec2<f32>) -> Self
pub fn new(center: Vec2<f32>, rotation: f32, scale: Vec2<f32>) -> Self
creates a new camera with center point, rotation and scale.
Sourcepub fn transform_point(
&self,
point: Vec2<f32>,
screen_size: Vec2<u32>,
) -> Vec2<f32>
pub fn transform_point( &self, point: Vec2<f32>, screen_size: Vec2<u32>, ) -> Vec2<f32>
This will transform a point in screen space to camera space. You can get the screen size from crate::Engine::get_window_size
Examples found in repository?
examples/camera.rs (line 109)
66 fn update(&mut self, engine_handle: &mut Engine) {
67 let dt = engine_handle.get_frame_delta_time();
68 let mouse_pos = engine_handle.get_mouse_position();
69 let size = engine_handle.get_window_size();
70
71 let move_factor = 15.0;
72
73 if engine_handle.is_key_down(Key::A) {
74 self.camera.center.x -= move_factor * dt;
75 }
76
77 if engine_handle.is_key_down(Key::D) {
78 self.camera.center.x += move_factor * dt;
79 }
80
81 if engine_handle.is_key_down(Key::W) {
82 self.camera.center.y += move_factor * dt;
83 }
84
85 if engine_handle.is_key_down(Key::S) {
86 self.camera.center.y -= move_factor * dt;
87 }
88
89 if engine_handle.is_key_down(Key::Left) {
90 self.camera.rotation += move_factor * dt;
91 }
92
93 if engine_handle.is_key_down(Key::Right) {
94 self.camera.rotation -= move_factor * dt;
95 }
96
97 if engine_handle.is_key_down(Key::L) {
98 self.camera.scale += vec2!(2.0 * dt, 2.0 * dt);
99 }
100
101 if engine_handle.is_key_down(Key::K) {
102 self.camera.scale -= vec2!(2.0 * dt, 2.0 * dt);
103 }
104
105 if engine_handle.is_key_pressed(Key::Enter) {
106 self.camera.rotation += 45.0;
107 }
108
109 let trans_mouse = self.camera.transform_point(mouse_pos, size);
110
111 self.text.set_text(
112 &format!(
113 "Screen mouse pos: {:.3}, {:.3}\nWorld mouse pos: {:.3}, {:.3}",
114 mouse_pos.x, mouse_pos.y, trans_mouse.x, trans_mouse.y
115 ),
116 Colour::WHITE,
117 engine_handle,
118 );
119
120 self.text.prepare(engine_handle);
121 }Sourcepub fn set_active<'others>(
&'others mut self,
renderer: &mut Renderer<'_, 'others>,
)
pub fn set_active<'others>( &'others mut self, renderer: &mut Renderer<'_, 'others>, )
Sets this camera to the active camera transforming all objects with this camera.
Examples found in repository?
examples/camera.rs (line 57)
47 fn render<'o>(&'o mut self, mut render: RenderHandle<'o>) {
48 let mut render_handle = render.begin_pass(Colour::BLACK);
49
50 self.material.add_rectangle(
51 Vec2 { x: 0.0, y: 0.0 },
52 Vec2 { x: 300.0, y: 300.0 },
53 Colour::WHITE,
54 &render_handle,
55 );
56
57 self.camera.set_active(&mut render_handle);
58 self.material.draw(&mut render_handle);
59
60 render_handle.reset_camera();
61 self.text
62 .add_instance(vec2!(0.0), Colour::WHITE, &render_handle);
63 self.text.draw(&mut render_handle);
64 }Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Camera
impl !RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl !UnwindSafe for Camera
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