pub struct LineMaterial { /* private fields */ }
Expand description

A diffrent type of material used to draw WebGPU debug lines. These lines will allways be 1px wide and only one instance of this material should ever be made per programm.

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impl LineMaterial

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pub fn new(engine: &Engine) -> Self

Creates a new LineMaterial

Examples found in repository?
examples/line.rs (line 11)
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fn main() {
    let engine = EngineBuilder::new().build().unwrap();

    let line_material = LineMaterial::new(&engine);

    let game = LineExample {
        material: line_material,
    };

    engine.run(game);
}
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pub fn add_line( &mut self, start: Vec2<f32>, end: Vec2<f32>, colour: Colour, renderer: &RenderInformation<'_, '_> )

Queues a line from the two points.

Examples found in repository?
examples/line.rs (lines 31-36)
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    fn render<'pass, 'others>(
        &'others mut self,
        mut render_handle: RenderInformation<'pass, 'others>,
    ) where
        'others: 'pass,
    {
        self.material.add_line(
            Vec2 { x: 0.0, y: 0.0 },
            Vec2 { x: 100.0, y: 100.0 },
            Colour::WHITE,
            &render_handle,
        );

        self.material.draw(&mut render_handle);
    }
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pub fn draw<'pass, 'others>( &'others mut self, information: &mut RenderInformation<'pass, 'others> )
where 'others: 'pass,

Draws all queued lines to the screen.

Examples found in repository?
examples/line.rs (line 38)
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    fn render<'pass, 'others>(
        &'others mut self,
        mut render_handle: RenderInformation<'pass, 'others>,
    ) where
        'others: 'pass,
    {
        self.material.add_line(
            Vec2 { x: 0.0, y: 0.0 },
            Vec2 { x: 100.0, y: 100.0 },
            Colour::WHITE,
            &render_handle,
        );

        self.material.draw(&mut render_handle);
    }
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pub fn get_vertex_count(&self) -> u64

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