pub enum PlayerMessage {
Ready {
protocol: u32,
},
Progress {
fraction: f32,
label: String,
},
Loaded {
turns: u32,
views: Vec<View>,
view: String,
},
Turn {
turn: u32,
seq: Option<u32>,
},
Playing {
playing: bool,
speed: f64,
},
Finished,
Error {
message: String,
},
}Expand description
Player → site.
Variants§
Ready
Progress
Loaded
Everything is loaded and turn 0 is showing.
Turn
The turn on screen, for the site’s playhead.
Playing
Finished
Error
A failure, worded to show as is.
Implementations§
Trait Implementations§
Source§impl Clone for PlayerMessage
impl Clone for PlayerMessage
Source§impl Debug for PlayerMessage
impl Debug for PlayerMessage
Source§impl<'de> Deserialize<'de> for PlayerMessage
impl<'de> Deserialize<'de> for PlayerMessage
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PlayerMessage
impl PartialEq for PlayerMessage
Source§impl Serialize for PlayerMessage
impl Serialize for PlayerMessage
impl StructuralPartialEq for PlayerMessage
Auto Trait Implementations§
impl Freeze for PlayerMessage
impl RefUnwindSafe for PlayerMessage
impl Send for PlayerMessage
impl Sync for PlayerMessage
impl Unpin for PlayerMessage
impl UnsafeUnpin for PlayerMessage
impl UnwindSafe for PlayerMessage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more