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StoryAreaPositionBuilder

Struct StoryAreaPositionBuilder 

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pub struct StoryAreaPositionBuilder {
    pub x_percentage: OrderedFloat<f64>,
    pub y_percentage: OrderedFloat<f64>,
    pub width_percentage: OrderedFloat<f64>,
    pub height_percentage: OrderedFloat<f64>,
    pub rotation_angle: OrderedFloat<f64>,
    pub corner_radius_percentage: OrderedFloat<f64>,
}
Expand description

Describes the position of a clickable area within a story.

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§x_percentage: OrderedFloat<f64>

The abscissa of the area’s center, as a percentage of the media width

§y_percentage: OrderedFloat<f64>

The ordinate of the area’s center, as a percentage of the media height

§width_percentage: OrderedFloat<f64>

The width of the area’s rectangle, as a percentage of the media width

§height_percentage: OrderedFloat<f64>

The height of the area’s rectangle, as a percentage of the media height

§rotation_angle: OrderedFloat<f64>

The clockwise rotation angle of the rectangle, in degrees; 0-360

§corner_radius_percentage: OrderedFloat<f64>

The radius of the rectangle corner rounding, as a percentage of the media width

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impl StoryAreaPositionBuilder

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pub fn new( x_percentage: OrderedFloat<f64>, y_percentage: OrderedFloat<f64>, width_percentage: OrderedFloat<f64>, height_percentage: OrderedFloat<f64>, rotation_angle: OrderedFloat<f64>, corner_radius_percentage: OrderedFloat<f64>, ) -> Self

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pub fn set_x_percentage(self, x_percentage: OrderedFloat<f64>) -> Self

The abscissa of the area’s center, as a percentage of the media width

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pub fn set_y_percentage(self, y_percentage: OrderedFloat<f64>) -> Self

The ordinate of the area’s center, as a percentage of the media height

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pub fn set_width_percentage(self, width_percentage: OrderedFloat<f64>) -> Self

The width of the area’s rectangle, as a percentage of the media width

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pub fn set_height_percentage(self, height_percentage: OrderedFloat<f64>) -> Self

The height of the area’s rectangle, as a percentage of the media height

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pub fn set_rotation_angle(self, rotation_angle: OrderedFloat<f64>) -> Self

The clockwise rotation angle of the rectangle, in degrees; 0-360

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pub fn set_corner_radius_percentage( self, corner_radius_percentage: OrderedFloat<f64>, ) -> Self

The radius of the rectangle corner rounding, as a percentage of the media width

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pub fn build(self) -> StoryAreaPosition

Trait Implementations§

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impl Clone for StoryAreaPositionBuilder

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fn clone(&self) -> StoryAreaPositionBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StoryAreaPositionBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for StoryAreaPositionBuilder

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fn default() -> StoryAreaPositionBuilder

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for StoryAreaPositionBuilder

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for StoryAreaPositionBuilder

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for StoryAreaPositionBuilder

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fn cmp(&self, other: &StoryAreaPositionBuilder) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for StoryAreaPositionBuilder

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fn eq(&self, other: &StoryAreaPositionBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for StoryAreaPositionBuilder

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fn partial_cmp(&self, other: &StoryAreaPositionBuilder) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Serialize for StoryAreaPositionBuilder

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for StoryAreaPositionBuilder

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impl StructuralPartialEq for StoryAreaPositionBuilder

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impl<T> Any for T
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Gets the TypeId of self. Read more
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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Comparable<K> for Q
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fn compare(&self, key: &K) -> Ordering

Compare self to key and return their ordering.
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where T: Policy<B, E>, P: Policy<B, E>,

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