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Game

Struct Game 

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pub struct Game {
    pub title: String,
    pub description: String,
    pub photo: Vec<PhotoSize>,
    pub text: Option<String>,
    pub text_entities: Option<Vec<MessageEntity>>,
    pub animation: Option<BoxWrapper<Unbox<Animation>>>,
}
Expand description

This object represents a game. Use BotFather to create and edit games, their short names will act as unique identifiers.

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§title: String

Title of the game

§description: String

Description of the game

§photo: Vec<PhotoSize>

Photo that will be displayed in the game message in chats.

§text: Option<String>

Optional. Brief description of the game or high scores included in the game message. Can be automatically edited to include current high scores for the game when the bot calls setGameScore, or manually edited using editMessageText. 0-4096 characters.

§text_entities: Option<Vec<MessageEntity>>

Optional. Special entities that appear in text, such as usernames, URLs, bot commands, etc.

§animation: Option<BoxWrapper<Unbox<Animation>>>

Optional. Animation that will be displayed in the game message in chats. Upload via BotFather

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impl Game

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pub fn noskip(self) -> NoSkipGame

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impl Game

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pub fn new(title: String, description: String, photo: Vec<PhotoSize>) -> Self

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pub fn get_title<'a>(&'a self) -> &'a str

Title of the game

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pub fn set_title<'a>(&'a mut self, title: String) -> &'a mut Self

Title of the game

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pub fn get_description<'a>(&'a self) -> &'a str

Description of the game

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pub fn set_description<'a>(&'a mut self, description: String) -> &'a mut Self

Description of the game

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pub fn get_photo<'a>(&'a self) -> &'a Vec<PhotoSize>

Photo that will be displayed in the game message in chats.

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pub fn set_photo<'a>(&'a mut self, photo: Vec<PhotoSize>) -> &'a mut Self

Photo that will be displayed in the game message in chats.

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pub fn get_text<'a>(&'a self) -> Option<&'a str>

Optional. Brief description of the game or high scores included in the game message. Can be automatically edited to include current high scores for the game when the bot calls setGameScore, or manually edited using editMessageText. 0-4096 characters.

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pub fn set_text<'a>(&'a mut self, text: Option<String>) -> &'a mut Self

Optional. Brief description of the game or high scores included in the game message. Can be automatically edited to include current high scores for the game when the bot calls setGameScore, or manually edited using editMessageText. 0-4096 characters.

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pub fn get_text_entities<'a>(&'a self) -> Option<&'a Vec<MessageEntity>>

Optional. Special entities that appear in text, such as usernames, URLs, bot commands, etc.

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pub fn set_text_entities<'a>( &'a mut self, text_entities: Option<Vec<MessageEntity>>, ) -> &'a mut Self

Optional. Special entities that appear in text, such as usernames, URLs, bot commands, etc.

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pub fn get_animation<'a>(&'a self) -> Option<&'a Animation>

Optional. Animation that will be displayed in the game message in chats. Upload via BotFather

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pub fn set_animation<'a>( &'a mut self, animation: Option<Animation>, ) -> &'a mut Self

Optional. Animation that will be displayed in the game message in chats. Upload via BotFather

Trait Implementations§

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impl Clone for Game

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fn clone(&self) -> Game

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Game

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fn default() -> Game

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Game

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<BoxWrapper<Box<Game>>> for Game

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fn from(t: BoxWrapper<Box<Game>>) -> Self

Converts to this type from the input type.
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impl From<BoxWrapper<Unbox<Game>>> for Game

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fn from(t: BoxWrapper<Unbox<Game>>) -> Self

Converts to this type from the input type.
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impl From<NoSkipGame> for Game

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fn from(t: NoSkipGame) -> Self

Converts to this type from the input type.
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impl Hash for Game

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Into<NoSkipGame> for Game

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fn into(self) -> NoSkipGame

Converts this type into the (usually inferred) input type.
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impl Ord for Game

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fn cmp(&self, other: &Game) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for Game

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fn eq(&self, other: &Game) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for Game

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fn partial_cmp(&self, other: &Game) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Serialize for Game

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for Game

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impl StructuralPartialEq for Game

Auto Trait Implementations§

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impl Freeze for Game

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnsafeUnpin for Game

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impl UnwindSafe for Game

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Comparable<K> for Q
where Q: Ord + ?Sized, K: Borrow<Q> + ?Sized,

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fn compare(&self, key: &K) -> Ordering

Compare self to key and return their ordering.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,