MemoryPoolPropeties

Struct MemoryPoolPropeties 

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pub struct MemoryPoolPropeties {
    pub flags: AllocatorPoolCreateFlags,
    pub memory_type_index: u32,
    pub block_size: DeviceSize,
    pub min_block_count: usize,
    pub max_block_count: usize,
    pub priority: f32,
    pub min_allocation_alignment: DeviceSize,
}

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§flags: AllocatorPoolCreateFlags

Use combination of VmaPoolCreateFlagBits.

§memory_type_index: u32

Vulkan memory type index to allocate this pool from.

§block_size: DeviceSize

Size of a single VkDeviceMemory block to be allocated as part of this pool, in bytes. Optional.

Specify nonzero to set explicit, constant size of memory blocks used by this pool.

Leave 0 to use default and let the library manage block sizes automatically. Sizes of particular blocks may vary. In this case, the pool will also support dedicated allocations.

§min_block_count: usize

Minimum number of blocks to be always allocated in this pool, even if they stay empty.

Set to 0 to have no preallocated blocks and allow the pool be completely empty.

§max_block_count: usize

Maximum number of blocks that can be allocated in this pool. Optional.

Set to 0 to use default, which is SIZE_MAX, which means no limit.

Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated throughout whole lifetime of this pool.

§priority: f32

A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relative to other memory allocations.

It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object. Otherwise, this variable is ignored.

§min_allocation_alignment: DeviceSize

Additional minimum alignment to be used for all allocations created from this pool. Can be 0.

Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two. It can be useful in cases where alignment returned by Vulkan by functions like vkGetBufferMemoryRequirements is not enough, e.g. when doing interop with OpenGL.

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Trait Implementations§

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impl Clone for MemoryPoolPropeties

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fn clone(&self) -> MemoryPoolPropeties

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for MemoryPoolPropeties

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Copy for MemoryPoolPropeties

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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