pub struct PushedItemMessage<T> {
pub id: usize,
pub pushed_items: Vec<T>,
}Expand description
Message containing a ReplayBufferBase::Item.
It will be sent from Actor to ActorManager.
Fields§
§id: usizeID of Actor which generates samples (pushed_item).
pushed_items: Vec<T>A batch.
Auto Trait Implementations§
impl<T> Freeze for PushedItemMessage<T>
impl<T> RefUnwindSafe for PushedItemMessage<T>where
T: RefUnwindSafe,
impl<T> Send for PushedItemMessage<T>where
T: Send,
impl<T> Sync for PushedItemMessage<T>where
T: Sync,
impl<T> Unpin for PushedItemMessage<T>where
T: Unpin,
impl<T> UnwindSafe for PushedItemMessage<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more