Struct border_async_trainer::PushedItemMessage
source · pub struct PushedItemMessage<T> {
pub id: usize,
pub pushed_items: Vec<T>,
}
Expand description
Message containing a ReplayBufferBase
::PushedItem
.
It will be sent from Actor
to ActorManager
.
Fields§
§id: usize
ID of Actor
which generates samples (pushed_item
).
pushed_items: Vec<T>
A batch.
Auto Trait Implementations§
impl<T> RefUnwindSafe for PushedItemMessage<T>where T: RefUnwindSafe,
impl<T> Send for PushedItemMessage<T>where T: Send,
impl<T> Sync for PushedItemMessage<T>where T: Sync,
impl<T> Unpin for PushedItemMessage<T>where T: Unpin,
impl<T> UnwindSafe for PushedItemMessage<T>where T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more