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Device

Struct Device 

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pub struct Device {
Show 16 fields pub name: String, pub serial: Option<String>, pub model: Option<String>, pub partlabel: Option<String>, pub parttype: Option<String>, pub partuuid: Option<String>, pub partn: Option<u32>, pub children: Option<Vec<Device>>, pub size: u64, pub maj_min: Option<String>, pub start: Option<u64>, pub label: Option<String>, pub fstype: Option<String>, pub uuid: Option<String>, pub path: Option<String>, pub pttype: Option<String>,
}

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§name: String§serial: Option<String>§model: Option<String>§partlabel: Option<String>§parttype: Option<String>§partuuid: Option<String>§partn: Option<u32>

Partition number (1-indexed). None for whole disk devices.

§children: Option<Vec<Device>>§size: u64§maj_min: Option<String>§start: Option<u64>§label: Option<String>§fstype: Option<String>§uuid: Option<String>§path: Option<String>§pttype: Option<String>

Partition table type (e.g., “gpt”, “dos”). Only present on whole disk devices.

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impl Device

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pub fn path(&self) -> String

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pub fn node(&self) -> String

Alias for path() for compatibility

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pub fn has_children(&self) -> bool

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pub fn is_mpath(&self) -> Result<bool>

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pub fn get_esp_partition_number(&self) -> Result<String>

Get the numeric partition index of the ESP (e.g. “1”, “2”).

We read /sys/class/block/<name>/partition rather than parsing device names because naming conventions vary across disk types (sd, nvme, dm, etc.). On multipath devices the sysfs partition attribute doesn’t exist, so we fall back to the partn field reported by lsblk.

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pub fn find_partition_of_bios_boot(&self) -> Option<&Device>

Find BIOS boot partition among children.

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pub fn find_colocated_esps(&self) -> Result<Option<Vec<Device>>>

Find all ESP partitions across all root devices backing this device. Calls find_all_roots() to discover physical disks, then searches each for an ESP. Returns None if no ESPs are found.

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pub fn find_colocated_bios_boot(&self) -> Result<Option<Vec<Device>>>

Find all BIOS boot partitions across all root devices backing this device. Calls find_all_roots() to discover physical disks, then searches each for a BIOS boot partition. Returns None if no BIOS boot partitions are found.

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pub fn find_partition_of_type(&self, parttype: &str) -> Option<&Device>

Find a child partition by partition type (case-insensitive).

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pub fn find_partition_of_esp(&self) -> Result<&Device>

Find the EFI System Partition (ESP) among children.

For GPT disks, this matches by the ESP partition type GUID. For MBR (dos) disks, this matches by the MBR partition type IDs (0x06 or 0xEF).

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pub fn find_device_by_partno(&self, partno: u32) -> Result<&Device>

Find a child partition by partition number (1-indexed).

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pub fn refresh(&mut self) -> Result<()>

Re-query this device’s information from lsblk, updating all fields. This is useful after partitioning when the device’s children have changed.

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pub fn backfill_missing(&mut self) -> Result<()>

Older versions of util-linux may be missing some properties. Backfill them if they’re missing.

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pub fn list_parents(&self) -> Result<Option<Vec<Device>>>

Query parent devices via lsblk --inverse.

Returns Ok(None) if this device is already a root device (no parents). In the returned Vec<Device>, each device’s children field contains its own parents (grandparents, etc.), forming the full chain to the root device(s). A device can have multiple parents (e.g. RAID, LVM).

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pub fn require_single_root(&self) -> Result<Device>

Walk the parent chain to find all root (whole disk) devices, and fail if more than one root is found.

This is a convenience wrapper around find_all_roots for callers that expect exactly one backing device (e.g. non-RAID setups).

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pub fn find_all_roots(&self) -> Result<Vec<Device>>

Walk the parent chain to find all root (whole disk) devices.

Returns all root devices with their children (partitions) populated. This handles devices backed by multiple parents (e.g. RAID arrays) by following all branches of the parent tree. If this device is already a root device, returns a single-element list.

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impl Clone for Device

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fn clone(&self) -> Device

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Device

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Device

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more

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impl<T> Any for T
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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