Struct boomerang_runtime::Reaction
source · pub struct Reaction { /* private fields */ }
Implementations§
source§impl Reaction
impl Reaction
pub fn new( name: String, reactor_key: ReactorKey, input_ports: Vec<PortKey>, output_ports: Vec<PortKey>, actions: Vec<ActionKey>, body: Box<dyn ReactionFn>, deadline: Option<Deadline> ) -> Self
pub fn get_name(&self) -> &str
pub fn get_reactor_key(&self) -> ReactorKey
pub fn set_reactor_key(&mut self, reactor_key: ReactorKey)
pub fn iter_input_ports(&self) -> Iter<'_, PortKey>
pub fn iter_output_ports(&self) -> Iter<'_, PortKey>
pub fn iter_actions(&self) -> Iter<'_, ActionKey>
pub fn trigger<'a>( &'a self, start_time: Instant, tag: Tag, reactor: &'a mut Reactor, inputs: &[IPort<'_>], outputs: &mut [OPort<'_>], async_tx: Sender<ScheduledEvent> ) -> Context<'_>
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Reaction
impl Send for Reaction
impl Sync for Reaction
impl Unpin for Reaction
impl !UnwindSafe for Reaction
Blanket Implementations§
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