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BehaviorTree

Struct BehaviorTree 

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pub struct BehaviorTree { /* private fields */ }
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A behavior tree that can be executed with a context

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impl BehaviorTree

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pub fn from_mdsl(mdsl: &str) -> Result<Self>

Create a new behavior tree from an MDSL string

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pub fn from_node(root: Node) -> Self

Create a behavior tree from a pre-built node

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pub fn tick(&mut self, context: &TreeContext) -> Result<NodeResult>

Execute one tick of the behavior tree

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pub fn tick_with_delta( &mut self, context: &TreeContext, delta_time: f64, ) -> Result<NodeResult>

Execute one tick of the behavior tree with delta time

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pub fn reset(&mut self)

Reset the tree to its initial state

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pub fn get_state(&self) -> NodeState

Get the current state of the tree

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pub fn is_running(&self) -> bool

Check if the tree is currently running

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