Struct bones_render::prelude::Res
source · pub struct Res<'a, T>(_)
where
T: TypedEcsData + Default;Expand description
SystemParam for getting read access to a resource.
Trait Implementations§
source§impl<'a, T> SystemParam for Res<'a, T>where
T: TypedEcsData + Default,
impl<'a, T> SystemParam for Res<'a, T>where
T: TypedEcsData + Default,
§type State = AtomicResource<T>
type State = AtomicResource<T>
The intermediate state for the parameter, that may be extracted from the world.
§type Param = Res<'p, T>
type Param = Res<'p, T>
The type of the parameter, ranging over the lifetime of the intermediate state. Read more
source§fn initialize(world: &mut World)
fn initialize(world: &mut World)
This will be called to give the parameter a chance to initialize it’s world storage. Read more
source§fn get_state(world: &World) -> <Res<'a, T> as SystemParam>::State
fn get_state(world: &World) -> <Res<'a, T> as SystemParam>::State
This is called to produce the intermediate state of the system parameter. Read more
source§fn borrow(
state: &mut <Res<'a, T> as SystemParam>::State
) -> <Res<'a, T> as SystemParam>::Param<'_>
fn borrow(
state: &mut <Res<'a, T> as SystemParam>::State
) -> <Res<'a, T> as SystemParam>::Param<'_>
This is used create an instance of the system parame, possibly borrowed from the
intermediate parameter state.