Struct bones_render::audio::AudioSource
source · pub struct AudioSource;Expand description
The audio source asset type, contains no data, but Handle<AudioSource> is still useful
because it uniquely represents a sound/music that may be played outside of bones.
Trait Implementations§
source§impl Clone for AudioSource
impl Clone for AudioSource
source§fn clone(&self) -> AudioSource
fn clone(&self) -> AudioSource
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more