Struct bones_render::sprite::Atlas

source ·
pub struct Atlas;
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An atlas image asset type, contains no data, but Handle<Atlas> is still useful becaause it uniquely represents an atlas asset that may be rendered outside of the core.

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Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
The type’s Ulid.

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Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Drop the value at ptr. Read more
Clone the value at src, writing the new value to dst. Read more
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.