Expand description
Opinionated game meta-engine built on Bevy.
Modules
Animation utilities and systems.
An asset interface for Bones.
Camera utilities.
Bones ECS
Standardized types meant to be provided to Bones games from the outside environment.
Bones lib prelude
Standardized rendering components for Bones.
Structs
This is a resource that stores the game’s fixed frame time.
Functions
Install the
bones_lib systems for things such as animation etc. into a SystemStages.