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GoalProgress

Struct GoalProgress 

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pub struct GoalProgress {
    pub done: u32,
    pub in_progress: u32,
    pub total: u32,
}
Expand description

Progress of a goal: how many children are done vs total.

A child is done when its state is 'done' or 'archived'. In-progress children have state 'doing'. Open children are counted in total but not in done or in_progress.

For nested goals, compute_nested_progress includes the leaf-item counts across the entire subtree, rolling up through intermediate goal nodes.

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§done: u32

Number of children (or leaf items in subtree) in the done/archived state.

§in_progress: u32

Number of children (or leaf items in subtree) in the doing state.

§total: u32

Total non-deleted children (or leaf items in subtree).

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impl GoalProgress

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pub const fn zero() -> Self

Create a new zeroed GoalProgress.

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pub fn percent_complete(&self) -> f32

Percentage of work completed, in the range 0.0..=100.0.

Returns 100.0 if total is 0 (vacuously complete).

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pub const fn is_complete(&self) -> bool

Returns true if all children are done (or there are no children).

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pub const fn remaining(&self) -> u32

Number of children that are not yet done.

Trait Implementations§

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impl Clone for GoalProgress

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fn clone(&self) -> GoalProgress

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GoalProgress

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for GoalProgress

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for GoalProgress

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fn eq(&self, other: &GoalProgress) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for GoalProgress

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impl StructuralPartialEq for GoalProgress

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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