pub struct SourceSettlements<Item>where
Item: SourceAction,{ /* private fields */ }Expand description
Exact results for one SourceActions lane.
Closed admission retains values in this same product. There is no second residual representation and no inverse conversion.
Implementations§
Source§impl<Item> SourceSettlements<Item>where
Item: SourceAction,
impl<Item> SourceSettlements<Item>where
Item: SourceAction,
Sourcepub fn into_inputs(self) -> Vec<ActionItemResult<Item>> ⓘ
pub fn into_inputs(self) -> Vec<ActionItemResult<Item>> ⓘ
Transfer every retained input in authored order.
Trait Implementations§
Source§impl<Item> ClassifySettlement for SourceSettlements<Item>where
Item: SourceAction,
impl<Item> ClassifySettlement for SourceSettlements<Item>where
Item: SourceAction,
Source§fn settlement_status(&self) -> SettlementStatus
fn settlement_status(&self) -> SettlementStatus
Inspect every member without consuming or rewriting the settlement.
Source§impl<Host, RootEvent, Item> SourceSettlementCustody<Host, RootEvent> for SourceSettlements<Item>where
Host: SourceAdmission<RootEvent, Item::Source, ActionItemResult<Item>>,
RootEvent: EventIngress<Item::Source, ActionItemResult<Item>>,
Item: SourceAction,
impl<Host, RootEvent, Item> SourceSettlementCustody<Host, RootEvent> for SourceSettlements<Item>where
Host: SourceAdmission<RootEvent, Item::Source, ActionItemResult<Item>>,
RootEvent: EventIngress<Item::Source, ActionItemResult<Item>>,
Item: SourceAction,
Source§fn offer_next_to_source(
self,
host: &mut Host,
) -> impl Future<Output = SourceCustody<Self>> + Send
fn offer_next_to_source( self, host: &mut Host, ) -> impl Future<Output = SourceCustody<Self>> + Send
Offer only the next source input in declared order.
Auto Trait Implementations§
impl<Item> Freeze for SourceSettlements<Item>where
Vec<SettledItem<Item, ItemSettlement<Item, <Item as ActionItem>::Accepted, <Item as ActionItem>::Rejection, <Item as ActionItem>::Prerequisite>>>: Freeze,
impl<Item> RefUnwindSafe for SourceSettlements<Item>where
Vec<SettledItem<Item, ItemSettlement<Item, <Item as ActionItem>::Accepted, <Item as ActionItem>::Rejection, <Item as ActionItem>::Prerequisite>>>: RefUnwindSafe,
impl<Item> Send for SourceSettlements<Item>where
Vec<SettledItem<Item, ItemSettlement<Item, <Item as ActionItem>::Accepted, <Item as ActionItem>::Rejection, <Item as ActionItem>::Prerequisite>>>: Send,
impl<Item> Sync for SourceSettlements<Item>where
Vec<SettledItem<Item, ItemSettlement<Item, <Item as ActionItem>::Accepted, <Item as ActionItem>::Rejection, <Item as ActionItem>::Prerequisite>>>: Sync,
impl<Item> Unpin for SourceSettlements<Item>where
Vec<SettledItem<Item, ItemSettlement<Item, <Item as ActionItem>::Accepted, <Item as ActionItem>::Rejection, <Item as ActionItem>::Prerequisite>>>: Unpin,
impl<Item> UnsafeUnpin for SourceSettlements<Item>where
Vec<SettledItem<Item, ItemSettlement<Item, <Item as ActionItem>::Accepted, <Item as ActionItem>::Rejection, <Item as ActionItem>::Prerequisite>>>: UnsafeUnpin,
impl<Item> UnwindSafe for SourceSettlements<Item>where
Vec<SettledItem<Item, ItemSettlement<Item, <Item as ActionItem>::Accepted, <Item as ActionItem>::Rejection, <Item as ActionItem>::Prerequisite>>>: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more