pub struct PopoverMenu<M: ManagedView> { /* private fields */ }Implementations§
Source§impl<M: ManagedView> PopoverMenu<M>
impl<M: ManagedView> PopoverMenu<M>
Sourcepub fn new(id: impl Into<ElementId>) -> Self
pub fn new(id: impl Into<ElementId>) -> Self
Returns a new PopoverMenu.
pub fn full_width(self, full_width: bool) -> Self
pub fn with_handle(self, handle: PopoverMenuHandle<M>) -> Self
pub fn trigger<T: PopoverTrigger>(self, t: T) -> Self
Sourcepub fn trigger_with_tooltip<T: PopoverTrigger + ButtonCommon>(
self,
t: T,
tooltip_builder: impl Fn(&mut Window, &mut App) -> AnyView + 'static,
) -> Self
pub fn trigger_with_tooltip<T: PopoverTrigger + ButtonCommon>( self, t: T, tooltip_builder: impl Fn(&mut Window, &mut App) -> AnyView + 'static, ) -> Self
This method prevents the trigger button tooltip from being seen when the menu is open.
Sourcepub fn anchor(self, anchor: Anchor) -> Self
pub fn anchor(self, anchor: Anchor) -> Self
Defines which corner of the menu to anchor to the attachment point.
By default, it uses the cursor position. Also see the attach method.
Sourcepub fn attach(self, attach: Anchor) -> Self
pub fn attach(self, attach: Anchor) -> Self
Defines which corner of the handle to attach the menu’s anchor to.
Trait Implementations§
Source§impl<M: ManagedView> Element for PopoverMenu<M>
impl<M: ManagedView> Element for PopoverMenu<M>
Source§type RequestLayoutState = PopoverMenuFrameState<M>
type RequestLayoutState = PopoverMenuFrameState<M>
The type of state returned from
Element::request_layout. A mutable reference to this state is subsequently
provided to Element::prepaint and Element::paint.Source§type PrepaintState = Option<HitboxId>
type PrepaintState = Option<HitboxId>
The type of state returned from
Element::prepaint. A mutable reference to this state is subsequently
provided to Element::paint.Source§fn id(&self) -> Option<ElementId>
fn id(&self) -> Option<ElementId>
If this element has a unique identifier, return it here. This is used to track elements across frames, and
will cause a GlobalElementId to be passed to the request_layout, prepaint, and paint methods. Read more
Source§fn source_location(&self) -> Option<&'static Location<'static>>
fn source_location(&self) -> Option<&'static Location<'static>>
Source location where this element was constructed, used to disambiguate elements in the
inspector and navigate to their source code.
Source§fn request_layout(
&mut self,
global_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState)
fn request_layout( &mut self, global_id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState)
Before an element can be painted, we need to know where it’s going to be and how big it is.
Use this method to request a layout from Taffy and initialize the element’s state.
Source§fn prepaint(
&mut self,
global_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
_bounds: Bounds<Pixels>,
request_layout: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> Option<HitboxId>
fn prepaint( &mut self, global_id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, _bounds: Bounds<Pixels>, request_layout: &mut Self::RequestLayoutState, window: &mut Window, cx: &mut App, ) -> Option<HitboxId>
After laying out an element, we need to commit its bounds to the current frame for hitbox
purposes. The state argument is the same state that was returned from
Element::request_layout().Source§fn paint(
&mut self,
_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
_: Bounds<Pixels>,
request_layout: &mut Self::RequestLayoutState,
child_hitbox: &mut Option<HitboxId>,
window: &mut Window,
cx: &mut App,
)
fn paint( &mut self, _id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, _: Bounds<Pixels>, request_layout: &mut Self::RequestLayoutState, child_hitbox: &mut Option<HitboxId>, window: &mut Window, cx: &mut App, )
Once layout has been completed, this method will be called to paint the element to the screen.
The state argument is the same state that was returned from
Element::request_layout().Source§fn into_any(self) -> AnyElement
fn into_any(self) -> AnyElement
Convert this element into a dynamically-typed
AnyElement.Source§impl<M: ManagedView> IntoElement for PopoverMenu<M>
impl<M: ManagedView> IntoElement for PopoverMenu<M>
Source§type Element = PopoverMenu<M>
type Element = PopoverMenu<M>
The specific type of element into which the implementing type is converted.
Useful for converting other types into elements automatically, like Strings
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Convert self into a type that implements
Element.Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
Convert self into a dynamically-typed
AnyElement.Auto Trait Implementations§
impl<M> !RefUnwindSafe for PopoverMenu<M>
impl<M> !Send for PopoverMenu<M>
impl<M> !Sync for PopoverMenu<M>
impl<M> !UnwindSafe for PopoverMenu<M>
impl<M> Freeze for PopoverMenu<M>
impl<M> Unpin for PopoverMenu<M>
impl<M> UnsafeUnpin for PopoverMenu<M>
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D: AdaptFrom<S, Swp, Dwp, T>,
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Convert the source color to the destination color using the specified
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fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
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Source§impl<E> AnimationExt for Ewhere
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impl<E> AnimationExt for Ewhere
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self,
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Render this component or element with an animation
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fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
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fn arrays_into(self) -> C
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