pub struct Popover { /* private fields */ }Expand description
A popover is used to display a menu or show some options.
Clicking the element that launches the popover should not change the current view, and the popover should be statically positioned relative to that element (not the user’s mouse.)
Example: A “new” menu with options like “new file”, “new folder”, etc, Linear’s “Display” menu, a profile menu that appears when you click your avatar.
Related elements:
Used to display a popover menu that only contains a list of items. Context menus are always launched by secondary clicking on an element. The menu is positioned relative to the user’s cursor.
Example: Right clicking a file in the file tree to get a list of actions, right clicking a tab to in the tab bar to get a list of actions.
Dropdown:
Used to display a list of options when the user clicks an element. The menu is positioned relative the element that was clicked, and clicking an item in the dropdown should change the value of the element that was clicked.
Example: A theme select control. Displays “One Dark”, clicking it opens a list of themes. When one is selected, the theme select control displays the selected theme.
Implementations§
Trait Implementations§
Source§impl Component for Popover
impl Component for Popover
Source§fn scope() -> ComponentScope
fn scope() -> ComponentScope
Source§fn preview(_window: &mut Window, _cx: &mut App) -> Option<AnyElement>
fn preview(_window: &mut Window, _cx: &mut App) -> Option<AnyElement>
Source§fn id() -> ComponentId
fn id() -> ComponentId
Source§fn status() -> ComponentStatus
fn status() -> ComponentStatus
Source§impl IntoElement for Popover
impl IntoElement for Popover
Source§type Element = Component<Popover>
type Element = Component<Popover>
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Element.Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
AnyElement.Source§impl ParentElement for Popover
impl ParentElement for Popover
Source§fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>)
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>)
Source§fn child(self, child: impl IntoElement) -> Selfwhere
Self: Sized,
fn child(self, child: impl IntoElement) -> Selfwhere
Self: Sized,
Source§fn children(self, children: impl IntoIterator<Item = impl IntoElement>) -> Selfwhere
Self: Sized,
fn children(self, children: impl IntoIterator<Item = impl IntoElement>) -> Selfwhere
Self: Sized,
Source§impl RenderOnce for Popover
impl RenderOnce for Popover
Source§fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement
fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement
Render::render() method
which takes a mutable reference.Auto Trait Implementations§
impl !RefUnwindSafe for Popover
impl !Send for Popover
impl !Sync for Popover
impl !UnwindSafe for Popover
impl Freeze for Popover
impl Unpin for Popover
impl UnsafeUnpin for Popover
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Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
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fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Source§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
Source§fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
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Self: Sized,
fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
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impl<T, C> ArraysFrom<C> for Twhere
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fn arrays_from(colors: C) -> T
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T: AnimationExt,
impl<T> CommonAnimationExt for Twhere
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duration: u64,
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impl<T, C> ComponentsFrom<C> for Twhere
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