pub struct CMsgClientGameConnectTokens { /* private fields */ }Implementations§
Source§impl CMsgClientGameConnectTokens
impl CMsgClientGameConnectTokens
pub fn new() -> CMsgClientGameConnectTokens
pub fn default_instance() -> &'static CMsgClientGameConnectTokens
pub fn clear_max_tokens_to_keep(&mut self)
pub fn has_max_tokens_to_keep(&self) -> bool
pub fn set_max_tokens_to_keep(&mut self, v: u32)
pub fn get_max_tokens_to_keep<'a>(&self) -> u32
pub fn clear_tokens(&mut self)
pub fn set_tokens(&mut self, v: RepeatedField<Vec<u8>>)
pub fn mut_tokens<'a>(&'a mut self) -> &'a mut RepeatedField<Vec<u8>>
pub fn take_tokens(&mut self) -> RepeatedField<Vec<u8>>
pub fn get_tokens<'a>(&'a self) -> &'a [Vec<u8>]
Trait Implementations§
Source§impl Clone for CMsgClientGameConnectTokens
impl Clone for CMsgClientGameConnectTokens
Source§fn clone(&self) -> CMsgClientGameConnectTokens
fn clone(&self) -> CMsgClientGameConnectTokens
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CMsgClientGameConnectTokens
impl Debug for CMsgClientGameConnectTokens
Source§impl Default for CMsgClientGameConnectTokens
impl Default for CMsgClientGameConnectTokens
Source§fn default() -> CMsgClientGameConnectTokens
fn default() -> CMsgClientGameConnectTokens
Returns the “default value” for a type. Read more
Source§impl Message for CMsgClientGameConnectTokens
impl Message for CMsgClientGameConnectTokens
fn is_initialized(&self) -> bool
fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> ProtobufResult<()>
fn compute_size(&self) -> u32
fn write_to_with_cached_sizes( &self, os: &mut CodedOutputStream<'_>, ) -> ProtobufResult<()>
fn get_cached_size(&self) -> u32
fn get_unknown_fields<'s>(&'s self) -> &'s UnknownFields
fn mut_unknown_fields<'s>(&'s mut self) -> &'s mut UnknownFields
fn type_id(&self) -> TypeId
fn as_any(&self) -> &dyn Any
fn descriptor(&self) -> &'static MessageDescriptor
fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), ProtobufError>
fn write_length_delimited_to( &self, os: &mut CodedOutputStream<'_>, ) -> Result<(), ProtobufError>
fn write_length_delimited_to_vec( &self, vec: &mut Vec<u8>, ) -> Result<(), ProtobufError>
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
fn check_initialized(&self) -> Result<(), ProtobufError>
fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>
fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
fn write_length_delimited_to_writer( &self, w: &mut dyn Write, ) -> Result<(), ProtobufError>
fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn into_any(self: Box<Self>) -> Box<dyn Any>
Source§impl MessageStatic for CMsgClientGameConnectTokens
impl MessageStatic for CMsgClientGameConnectTokens
fn new() -> CMsgClientGameConnectTokens
fn descriptor_static( _: Option<CMsgClientGameConnectTokens>, ) -> &'static MessageDescriptor
impl Sync for CMsgClientGameConnectTokens
Auto Trait Implementations§
impl !Freeze for CMsgClientGameConnectTokens
impl !RefUnwindSafe for CMsgClientGameConnectTokens
impl Send for CMsgClientGameConnectTokens
impl Unpin for CMsgClientGameConnectTokens
impl UnwindSafe for CMsgClientGameConnectTokens
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more