Struct AtaxxTileHeuristic

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pub struct AtaxxTileHeuristic {
    pub tile_factor: i32,
    pub surface_factor: i32,
}

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§tile_factor: i32§surface_factor: i32

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impl AtaxxTileHeuristic

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pub fn new(tile_factor: i32, surface_factor: i32) -> Self

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pub fn greedy() -> Self

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impl Debug for AtaxxTileHeuristic

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AtaxxTileHeuristic

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Heuristic<AtaxxBoard> for AtaxxTileHeuristic

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type V = i32

The type used to represent the heuristic value of a board.
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fn value(&self, board: &AtaxxBoard, length: u32) -> Self::V

Return the heuristic value for the given board from the the next player POV. depth is the current depth, the number of moves played since the board the search was started on. Can be used to prefer faster wins or slower losses.
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fn merge(old: Self::V, new: Self::V) -> (Self::V, Ordering)

Merge old and new into a new value, and compare their values. For standard minimax searches this can simply be implemented as: (max(old, new), new.cmp(old))
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fn value_update( &self, board: &B, board_value: Self::V, board_length: u32, mv: B::Move, child: &B, ) -> Self::V

Return the value of child, given the previous board, its value and the move that was just played. This function can be overridden to improve performance. Read more

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Calls U::from(self).

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Error = Infallible

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Performs the conversion.
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impl<V, T> VZip<V> for T
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fn vzip(self) -> V