Struct board_game_geom::Table [] [src]

pub struct Table<T> {
    // some fields omitted
}

A table that stores values for each cells.

Methods

impl<T> Table<T>
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fn new(size: Size, outside: T, data: Vec<T>) -> Table<T>

Creates a new table with data.

fn new_empty(size: Size, outside: T, init: T) -> Table<T> where T: Clone

Creates a new empty table.

Trait Implementations

impl<T: PartialEq> PartialEq for Table<T>
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fn eq(&self, __arg_0: &Table<T>) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &Table<T>) -> bool

This method tests for !=.

impl<T: Eq> Eq for Table<T>
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impl<T: Debug> Debug for Table<T>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl<T: Clone> Clone for Table<T>
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fn clone(&self) -> Table<T>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl<T> Geom for Table<T>
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fn size(&self) -> Size

Returns the rectangle's size.

fn row(&self) -> i32

Returns the number of the rectangle's rows.

fn column(&self) -> i32

Returns the number of the rectangle's columns.

fn cell_len(&self) -> usize

Returns the cell length which is contained in the rectangle.

fn contains(&self, p: Point) -> bool

Returns true if the point is contained in the rectangle.

fn point_to_cellid(&self, p: Point) -> CellId

Convert a point to a corresponding cell ID.

fn cellid_to_point(&self, id: CellId) -> Point

Convert a cell ID to a corresponding point.

fn points(&self) -> Points

Returns an iterator iterating all points.

fn points_in_row(&self, row: i32) -> PointsInRow

Returns an iterator iterating all points in the row.

fn points_in_column(&self, column: i32) -> PointsInColumn

Returns an iterator iterating all points in the column.

impl<T> Index<Point> for Table<T>
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type Output = T

The returned type after indexing

fn index(&self, p: Point) -> &T

The method for the indexing (Foo[Bar]) operation

impl<T> IndexMut<Point> for Table<T>
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fn index_mut(&mut self, p: Point) -> &mut T

The method for the indexing (Foo[Bar]) operation