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LocationProperties

Struct LocationProperties 

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pub struct LocationProperties {
Show 15 fields pub meta: Bo4eMeta, pub location_properties_id: Option<String>, pub address: Option<Address>, pub coordinates: Option<GeoCoordinates>, pub building_type: Option<String>, pub construction_year: Option<i32>, pub floor_area: Option<f64>, pub number_of_floors: Option<i32>, pub number_of_units: Option<i32>, pub heating_type: Option<String>, pub energy_efficiency_class: Option<String>, pub has_solar: Option<bool>, pub has_ev_charging: Option<bool>, pub has_heat_pump: Option<bool>, pub description: Option<String>,
}
Expand description

Properties of a physical location.

German: Standorteigenschaften

Location properties describe characteristics of a physical site, such as address, coordinates, and site-specific details.

§Example

use bo4e_core::bo::LocationProperties;

let props = LocationProperties {
    location_properties_id: Some("LOC001".to_string()),
    building_type: Some("Residential".to_string()),
    ..Default::default()
};

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§meta: Bo4eMeta

BO4E metadata

§location_properties_id: Option<String>

Location properties ID (Standorteigenschaften-ID)

§address: Option<Address>

Location address (Adresse)

§coordinates: Option<GeoCoordinates>

Geographic coordinates (Geokoordinaten)

§building_type: Option<String>

Building type (Gebaeudeart)

§construction_year: Option<i32>

Construction year (Baujahr)

§floor_area: Option<f64>

Floor area in square meters (Flaeche)

§number_of_floors: Option<i32>

Number of floors (Anzahl Etagen)

§number_of_units: Option<i32>

Number of residential units (Anzahl Wohneinheiten)

§heating_type: Option<String>

Heating type (Heizungsart)

§energy_efficiency_class: Option<String>

Energy efficiency class (Energieeffizienzklasse)

§has_solar: Option<bool>

Has solar installation (Hat Solaranlage)

§has_ev_charging: Option<bool>

Has electric vehicle charging (Hat E-Ladestation)

§has_heat_pump: Option<bool>

Has heat pump (Hat Waermepumpe)

§description: Option<String>

Description (Beschreibung)

Trait Implementations§

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impl Bo4eObject for LocationProperties

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fn type_name_german() -> &'static str

Returns the German type name as used in the _typ field. Read more
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fn type_name_english() -> &'static str

Returns the English type name. Read more
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fn meta(&self) -> &Bo4eMeta

Returns a reference to the metadata.
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fn meta_mut(&mut self) -> &mut Bo4eMeta

Returns a mutable reference to the metadata.
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impl Clone for LocationProperties

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fn clone(&self) -> LocationProperties

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LocationProperties

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LocationProperties

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fn default() -> LocationProperties

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for LocationProperties

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for LocationProperties

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fn eq(&self, other: &LocationProperties) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for LocationProperties

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for LocationProperties

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,