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ControllableResource

Struct ControllableResource 

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pub struct ControllableResource {
Show 15 fields pub meta: Bo4eMeta, pub controllable_resource_id: Option<String>, pub division: Option<Division>, pub resource_type: Option<ControllableResourceType>, pub energy_direction: Option<EnergyDirection>, pub address: Option<Address>, pub description: Option<String>, pub controllable_power: Option<f64>, pub min_activation_time: Option<i32>, pub max_activation_time: Option<i32>, pub ramp_up_time: Option<i32>, pub ramp_down_time: Option<i32>, pub technical_resource_id: Option<String>, pub market_location_id: Option<String>, pub is_active: Option<bool>,
}
Expand description

A controllable resource for demand response.

German: SteuerbareRessource

Controllable resources can be remotely controlled to participate in demand response programs.

§Example

use bo4e_core::bo::ControllableResource;
use bo4e_core::enums::{Division, ControllableResourceType};

let resource = ControllableResource {
    controllable_resource_id: Some("SR001".to_string()),
    division: Some(Division::Electricity),
    resource_type: Some(ControllableResourceType::OnOff),
    ..Default::default()
};

Fields§

§meta: Bo4eMeta

BO4E metadata

§controllable_resource_id: Option<String>

Controllable resource ID (SteuerbareRessource-ID)

§division: Option<Division>

Energy division (Sparte)

§resource_type: Option<ControllableResourceType>

Resource type (Ressourcentyp)

§energy_direction: Option<EnergyDirection>

Energy direction (Energierichtung)

§address: Option<Address>

Location address (Standort)

§description: Option<String>

Description (Beschreibung)

§controllable_power: Option<f64>

Controllable power in kW (Steuerbare Leistung)

§min_activation_time: Option<i32>

Minimum activation time in minutes (Mindestaktivierungszeit)

§max_activation_time: Option<i32>

Maximum activation time in minutes (Maximalaktivierungszeit)

§ramp_up_time: Option<i32>

Ramp up time in seconds (Hochlaufzeit)

§ramp_down_time: Option<i32>

Ramp down time in seconds (Herunterlaufzeit)

§technical_resource_id: Option<String>

Associated technical resource ID

§market_location_id: Option<String>

Associated market location ID

§is_active: Option<bool>

Is currently active/available (Ist aktiv)

Trait Implementations§

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impl Bo4eObject for ControllableResource

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fn type_name_german() -> &'static str

Returns the German type name as used in the _typ field. Read more
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fn type_name_english() -> &'static str

Returns the English type name. Read more
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fn meta(&self) -> &Bo4eMeta

Returns a reference to the metadata.
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fn meta_mut(&mut self) -> &mut Bo4eMeta

Returns a mutable reference to the metadata.
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impl Clone for ControllableResource

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fn clone(&self) -> ControllableResource

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ControllableResource

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ControllableResource

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fn default() -> ControllableResource

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ControllableResource

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ControllableResource

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fn eq(&self, other: &ControllableResource) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ControllableResource

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for ControllableResource

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,