#[repr(C)]pub struct IntellivibeData {Show 23 fields
pub aa_missile_fired: u8,
pub ag_missile_fired: u8,
pub bomb_dropped: u8,
pub flare_dropped: u8,
pub chaff_dropped: u8,
pub bullets_fired: u8,
pub collision_counter: i32,
pub firing_gun: bool,
pub end_flight: bool,
pub ejecting: bool,
pub in_3d: bool,
pub paused: bool,
pub frozen: bool,
pub over_g: bool,
pub on_ground: bool,
pub exit_game: bool,
pub g_force: f32,
pub eyes_x: f32,
pub eyes_y: f32,
pub eyes_z: f32,
pub last_damage: i32,
pub damage_force: f32,
pub when_damage: i32,
}Fields§
§aa_missile_fired: u8§ag_missile_fired: u8§bomb_dropped: u8§flare_dropped: u8§chaff_dropped: u8§bullets_fired: u8§collision_counter: i32§firing_gun: bool§end_flight: bool§ejecting: bool§in_3d: bool§paused: bool§frozen: bool§over_g: bool§on_ground: bool§exit_game: bool§g_force: f32§eyes_x: f32§eyes_y: f32§eyes_z: f32§last_damage: i32§damage_force: f32§when_damage: i32Implementations§
Trait Implementations§
Source§impl Debug for IntellivibeData
impl Debug for IntellivibeData
Source§impl Default for IntellivibeData
impl Default for IntellivibeData
Source§fn default() -> IntellivibeData
fn default() -> IntellivibeData
Returns the “default value” for a type. Read more
impl Send for IntellivibeData
impl Sync for IntellivibeData
Auto Trait Implementations§
impl Freeze for IntellivibeData
impl RefUnwindSafe for IntellivibeData
impl Unpin for IntellivibeData
impl UnwindSafe for IntellivibeData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more