pub struct Header {Show 22 fields
pub player: Option<PlayerMode>,
pub genre: Option<String>,
pub title: Option<String>,
pub subtitle: Option<String>,
pub artist: Option<String>,
pub sub_artist: Option<String>,
pub maker: Option<String>,
pub comment: Option<Vec<String>>,
pub email: Option<String>,
pub url: Option<String>,
pub play_level: Option<u8>,
pub rank: Option<JudgeLevel>,
pub difficulty: Option<u8>,
pub total: Option<Decimal>,
pub volume: Volume,
pub ln_type: LnType,
pub back_bmp: Option<PathBuf>,
pub stage_file: Option<PathBuf>,
pub banner: Option<PathBuf>,
pub ln_mode: LnMode,
pub preview_music: Option<PathBuf>,
pub movie: Option<PathBuf>,
}
Expand description
A header of the score, including the information that is usually used in music selection.
Parsed from TokenStream
.
Fields§
§player: Option<PlayerMode>
The play style of the score.
genre: Option<String>
The genre of the score.
title: Option<String>
The title of the score.
subtitle: Option<String>
The subtitle of the score.
artist: Option<String>
The artist of the music in the score.
sub_artist: Option<String>
The co-artist of the music in the score.
maker: Option<String>
Who placed the notes into the score.
comment: Option<Vec<String>>
The text messages of the score. It may be closed with double quotes.
email: Option<String>
The email address of the author.
url: Option<String>
The url of the author.
play_level: Option<u8>
The play level of the score.
rank: Option<JudgeLevel>
The judgement level of the score.
difficulty: Option<u8>
The difficulty of the score.
total: Option<Decimal>
The total gauge percentage when all notes is got as PERFECT.
volume: Volume
The volume of the score.
ln_type: LnType
The LN notation type of the score.
back_bmp: Option<PathBuf>
The path of background image, which is shown while playing the score. This image is displayed behind the gameplay area.
stage_file: Option<PathBuf>
The path of splash screen image, which is shown before playing the score. This image is displayed during the loading screen.
The path of banner image. This image is used in music selection screens.
ln_mode: LnMode
LN Mode. Defines the long note mode for this chart.
- 1: LN (Long Note)
- 2: CN (Charge Note)
- 3: HCN (Hell Charge Note)
preview_music: Option<PathBuf>
Preview Music. Defines the preview audio file for music selection. This file is played when hovering over the song in the music select screen.
movie: Option<PathBuf>
Movie Define. Defines the global video file for the chart.
- Video starts from section #000
- Priority rules apply when conflicting with #xxx04
- No loop, stays on last frame after playback
- Audio track in video is not played
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Header
impl<'de> Deserialize<'de> for Header
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
impl Eq for Header
impl StructuralPartialEq for Header
Auto Trait Implementations§
impl Freeze for Header
impl RefUnwindSafe for Header
impl Send for Header
impl Sync for Header
impl Unpin for Header
impl UnwindSafe for Header
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