Header

Struct Header 

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pub struct Header {
Show 22 fields pub player: Option<PlayerMode>, pub genre: Option<String>, pub title: Option<String>, pub subtitle: Option<String>, pub artist: Option<String>, pub sub_artist: Option<String>, pub maker: Option<String>, pub comment: Option<Vec<String>>, pub email: Option<String>, pub url: Option<String>, pub play_level: Option<u8>, pub rank: Option<JudgeLevel>, pub difficulty: Option<u8>, pub total: Option<Decimal>, pub volume: Volume, pub ln_type: LnType, pub back_bmp: Option<PathBuf>, pub stage_file: Option<PathBuf>, pub banner: Option<PathBuf>, pub ln_mode: LnMode, pub preview_music: Option<PathBuf>, pub movie: Option<PathBuf>,
}
Expand description

A header of the score, including the information that is usually used in music selection. Parsed from TokenStream.

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§player: Option<PlayerMode>

The play style of the score.

§genre: Option<String>

The genre of the score.

§title: Option<String>

The title of the score.

§subtitle: Option<String>

The subtitle of the score.

§artist: Option<String>

The artist of the music in the score.

§sub_artist: Option<String>

The co-artist of the music in the score.

§maker: Option<String>

Who placed the notes into the score.

§comment: Option<Vec<String>>

The text messages of the score. It may be closed with double quotes.

§email: Option<String>

The email address of the author.

§url: Option<String>

The url of the author.

§play_level: Option<u8>

The play level of the score.

§rank: Option<JudgeLevel>

The judgement level of the score.

§difficulty: Option<u8>

The difficulty of the score.

§total: Option<Decimal>

The total gauge percentage when all notes is got as PERFECT.

§volume: Volume

The volume of the score.

§ln_type: LnType

The LN notation type of the score.

§back_bmp: Option<PathBuf>

The path of background image, which is shown while playing the score. This image is displayed behind the gameplay area.

§stage_file: Option<PathBuf>

The path of splash screen image, which is shown before playing the score. This image is displayed during the loading screen.

§banner: Option<PathBuf>

The path of banner image. This image is used in music selection screens.

§ln_mode: LnMode

LN Mode. Defines the long note mode for this chart.

  • 1: LN (Long Note)
  • 2: CN (Charge Note)
  • 3: HCN (Hell Charge Note)
§preview_music: Option<PathBuf>

Preview Music. Defines the preview audio file for music selection. This file is played when hovering over the song in the music select screen.

§movie: Option<PathBuf>

Movie Define. Defines the global video file for the chart.

  • Video starts from section #000
  • Priority rules apply when conflicting with #xxx04
  • No loop, stays on last frame after playback
  • Audio track in video is not played

Trait Implementations§

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impl Clone for Header

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fn clone(&self) -> Header

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Header

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Header

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fn default() -> Header

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Header

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for Header

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Header

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fn eq(&self, other: &Header) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Header

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for Header

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impl StructuralPartialEq for Header

Auto Trait Implementations§

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impl Freeze for Header

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impl RefUnwindSafe for Header

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impl Send for Header

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impl Sync for Header

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impl Unpin for Header

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impl UnwindSafe for Header

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🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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