pub struct Sprites {
pub back_bmp: Option<PathBuf>,
pub stage_file: Option<PathBuf>,
pub banner: Option<PathBuf>,
pub extchr_events: Vec<ExtChrEvent>,
pub char_file: Option<PathBuf>,
}Expand description
This aggregate manages external paths to image assets.
Fields§
§back_bmp: Option<PathBuf>The path of background image, which is shown while playing the score. This image is displayed behind the gameplay area.
stage_file: Option<PathBuf>The path of splash screen image, which is shown before playing the score. This image is displayed during the loading screen.
The path of banner image. This image is used in music selection screens.
extchr_events: Vec<ExtChrEvent>Extended-character events. #ExtChr
char_file: Option<PathBuf>Character file path. #CHARFILE
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Sprites
impl<'de> Deserialize<'de> for Sprites
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
impl Eq for Sprites
impl StructuralPartialEq for Sprites
Auto Trait Implementations§
impl Freeze for Sprites
impl RefUnwindSafe for Sprites
impl Send for Sprites
impl Sync for Sprites
impl Unpin for Sprites
impl UnwindSafe for Sprites
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