pub enum PlayerMode {
Single,
Two,
Double,
}
Expand description
A play style of the score.
Variants§
Single
For single play, a player uses 5 or 7 keys.
Two
For couple play, two players use each 5 or 7 keys.
Double
For double play, a player uses 10 or 14 keys.
Trait Implementations§
Source§impl Clone for PlayerMode
impl Clone for PlayerMode
Source§fn clone(&self) -> PlayerMode
fn clone(&self) -> PlayerMode
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerMode
impl Debug for PlayerMode
Source§impl Hash for PlayerMode
impl Hash for PlayerMode
Source§impl PartialEq for PlayerMode
impl PartialEq for PlayerMode
impl Copy for PlayerMode
impl Eq for PlayerMode
impl StructuralPartialEq for PlayerMode
Auto Trait Implementations§
impl Freeze for PlayerMode
impl RefUnwindSafe for PlayerMode
impl Send for PlayerMode
impl Sync for PlayerMode
impl Unpin for PlayerMode
impl UnwindSafe for PlayerMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more